Space Engineers

Space Engineers

NPC Provider (BB)
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Opdatering: 22. sep. kl. 10:09

- new command related to free ports: /npc shipyard <ship name>
- new shipyard mechanic added to free ports, player factions can designate their own ships to be sold by free ports. These ships will be available once every economy cycle. Players can use this to incentivise trade on their free ports, or as a way to print out their ships for space credits. Each free port can have only one such ship defined. The cost of the ship is calculated automatically based on the blocks it is made out of.
- added couple of new drones added by the latest update (added the (NPC-DRN) prefix to their name, so they can be cleaned by the provider cleanup

Opdatering: 17. sep. kl. 14:56

new command /npc spawn block <minutes> , if the value is above 0, it will block all random spawns for that number of minutes, if value is 0, it immediately enables all random spawns again

Opdatering: 10. sep. kl. 10:41

fix of the replenish mechanics which was exploitable by players hacking only certain blocks and leaving the rest of the grid be

Opdatering: 7. sep. kl. 6:38

/npc fixed enable, command fixed to correctly show the resulting enable state

Opdatering: 7. sep. kl. 6:15

Death trigger messaging tweak to handle All keyword correctly, basically so that the announcement message that it happened made sense.

Opdatering: 7. sep. kl. 6:05

Small code change to prevent death trigger rewards to be exploited by larger group of players.

Opdatering: 7. sep. kl. 5:26

- Death trigger handlers finished, several death trigger types are available, the guide on how they are supposed to be set-up is in the npc-setup room on discord

Opdatering: 5. sep. kl. 13:04

- Early death triggers prototype.
- Currently supports only two death trigger types for testing, one immediate and one temporary.
- Immediate trigger types resolve when the NPC dies.
- Temporary trigger types have defined timeouts.
- Active temporary world state changes will be stored in the PersistentData.xml, so these temporary effects can last through restarts for example.
- I wouldn't use it yet if I were you, I just need this to test it properly, and it is very possible the notation will change.
- Once I am sure it works in real-life conditions as I want it to, I will finish the rest of the triggers and write down some more comprehensive description how the death triggers should be inserted into the Remote Control Custom Data.

Opdatering: 1. sep. kl. 13:16

- /npc help, command output is more structured, over time I added so many commands it looked like a*s.
- small refactoring of mission screen methods in the mission code
- new command /npc mission fix, which re-generates the mission screen, should solve the cases where some other quest log hides the one linked to the mission.

Opdatering: 1. sep. kl. 1:47

- Fixed encounter GPS announce positions are temporary
- GPS Position of purchased grid is temporary
- minor code cleanup related to GPS positions (duplicate methods merged into one)