RimWorld

RimWorld

MIM - WH40k Core
Showing 61-70 of 501 entries
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Update: 5 May @ 11:53am

1. Fixed NRE regarding to Map Pawn count for Orks.

Update: 28 Apr @ 6:17am

1. C# refactoring - Body snatcher function refactored to resolve its fragile nature when other mod running LongEventHandler to call the modextension in an early stage. This is part of Simple Non Humanlike Pawn control mod which aims to be used for Orkz, Daemons (especially lesser daemons), Tyrannid and Votan (Ironkin as humanlike mechanoid pawn)
2. C# refactoring - Body snatcher function now self-sufficiently providing huge sized graphic rendering without any thirdparty mod.

Update: 17 Apr @ 9:12pm

1. Fixed some hediff continuously works after pawn who has it died.

Update: 14 Apr @ 1:28pm

1. Bill Configurator updated - now it has loadout configurator that supports you to see the preview or items per body parts selection.

Update: 13 Apr @ 11:59am

1. Fixed Power Armor Overload won't be applied before pawn is fully spawned.

Update: 12 Apr @ 8:55pm

1. (1.5 only) Adeptus Ministorum integration - now all chaplain armor and helmets considered as a relic of Imperial Creed that gives faith to the wearer, same as of Adepta Sororitas'. More specifically, any Power Armor, Power Helmet, Chest Heraldry and rosarius will be considered as a relic.

Update: 12 Apr @ 11:45am

1. Refactor assembly to improve performance, mainly for Orks.

Update: 11 Apr @ 12:10pm

1. Fixed Hazardous happens to abilities that should not be considered as.
2. Fixed weapon stat recovery logic

Update: 8 Apr @ 11:26am

1. Fix security building's research related error.
2. Experimental function added to assembly - not implemented into game yet.

Update: 7 Apr @ 11:09pm

1. Fixed turrets shown up without research done.