RimWorld

RimWorld

MIM - WH40k Core
Showing 51-60 of 501 entries
< 1 ... 4  5  6  7  8 ... 51 >
Update: 29 Jun @ 8:10am

1.4/1.5/1.6: Update rulepackdef to fix Necron Naming related error.

Update: 28 Jun @ 7:08pm

1.4/1.5/1.6: Updated Apparel Abstracts for Adepta Sororitas Modular Update.
1.6: Fixed Bill Configurator related error. Fxxk you Ludeon, stop changing def names XD

Update: 22 Jun @ 7:52am

1.6: Updated wall / door abstracts to align with new 1.6 Buildable structure.

Update: 22 Jun @ 6:33am

1.6: Assembly update - now if pawn unequip any power armor parts that provides dependency to overlay apparels (like Shoulder Pad Frame to Shoulder pad, shoulder heraldry and shoulder insignia), all items that lost their dependency will be forcibly unequipped and dropped to the ground. (Same update will be implemented to 1.5 retrospectively once 1.6 migration has done)

1.5/1.6 XML update - Fixed that heraldry requires Shoulder Pad Frame but shoulder pad frame doesn't provide proper ApparelsTag to wear.

Update: 22 Jun @ 5:14am

1.5/1.6: When Facial Animation is activated, this mod won't change Eye Offset to keep target mod's visual consistency.

Update: 22 Jun @ 1:27am

1.6: Fixed ability based weapons malfunctioning when they target ground / neutral buildings or non-hostile pawns forcibly targeted by player.

Update: 21 Jun @ 7:32am

Updated most of assemblies to 1.6 - Combi-Grav and some beam weapons still have issues.

Update: 21 Jun @ 6:18am

1. XML compatibility fixed for 1.6 unstable (Assembly not confirmed yet)

Update: 17 May @ 8:54am

1. C# update - variable stat bonus (mainly for Orks) logic changed. Now instead of directly mutate hediff, it gives statPart bonus to the designated pawns.

Update: 6 May @ 11:52am

1. Fixed Graphic rendering issues issue with Warhammer 40k - Genes mod.