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Once again thank you
Thanks again for the great work !
One possibility is some other mod, like Weapons or AA core hasn't been updated - the other possibility is compatibility with other mods.
Sadly, my current GitHub only contains C# codes and none of the XML are included in.
Could you please share your latest log so that I can fix the issue whatever it is?
First of all thanks a lot for that series of mods, since i discovered your work i cant play without it.
Sadly the update on the 4th October broke my game, I cant load my colony or create a new one.
I checked my mod list and "MIM - WH40k Core" is the only mod that have been updated in my mod list.
I tried to unsubscribe and delete the mod and its still not working. When i try to play without WH40k - Core and its dependencies its working and I I am able to create a new colony.
Question :
Do you have Github ? So it could be possible for us to choose/downgrade mod version if something is breaking due to an update
@The_Iron_Bear No, I really hate discord.
@Saltymurf Thanks for the log. It reminds me that I have to update some patches for VFE XD
@Bloodyfist Low tech melee... Hmm... A feral orks run?
Seen it was updated recently going to give it another shot when I can.
Any ideas how I could fix it?
https://pastes.io/error-log-5
@Sellka Do you have any snippet of your error code?
This save was just a test run to check some mods themes ( including yours). Next save I am going to use all your mods, because I love them :)
Then I added WH40k Aeldari Core to my game and the error is gone on starting the game. It seems as if WH40K Core expects Aeldari Core to be present? I don't have this problem with the other WH40K faction Core mods I'm not using.
I would like to give you the exact log, but that means removing a core mod, which might mess up my save.
Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object