RimWorld

RimWorld

MIM - WH40k Core
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Update: 27 Sep @ 3:10am

1.6: Code updated: New beam type - Scatter, Melta
1.6: Code Refactored: SpewFireMIM / Ability_SpewFireMIM
1.6: Verb replaced: Taratular turret flamer.

Update: 26 Sep @ 9:21pm

1.6: Fixed Necron DamageDef.
1.6: Added new mote for melta type LasBeam

Update: 26 Sep @ 1:32pm

1.6: FIxed Turret Placeworker to allow new verbs
1.6: Added new beam system,
1.6: Known error - EMNC_ConvergenceofDominion causes error when they attack target.

Update: 25 Sep @ 12:47pm

1.6: Assembly namespace isolation - now Weapons related codes are isolated to MIM40kFactions.Weapons. Best unsub > resub this mod.
1.6: Fixed Changeable Bullet and magazine pouch not working properly.

Update: 24 Sep @ 12:38pm

1.6: Performance improvement - updated harmony patches for body snatcher and apparel restrictions for better performance in bigger colony.
1.6: Fixed some weapon doesn't properly shows the attack gizmo - any weapon that has change bullet / magazine pouch was affected by this bug.
1.6: Save / load verb issue fixed.
1.6: Known issue - change bullet won't properly update the burst shot data.
1.6: Known issue - magazine pouch won't properly work after load a save, until you drop and reequip the weapon.

Update: 23 Sep @ 7:31pm

1.6: Hotfix - removed subfaction mod dependency from rubicon primaris recipes for non standard gene-seeds

Update: 23 Sep @ 12:40am

1.6: Changed weapon restriction logic to allow non-humanlike pawns added by Pawn Control mod can equip weapons

Update: 20 Sep @ 9:04pm

1.6: added harmony compatibility finalizer for WikiRim

Update: 20 Sep @ 8:17pm

1.6: Minor code fix for WikiRIm compatibility (no impact to existing save)

Update: 20 Sep @ 7:16pm

Gene Abstracts updated to fix Acolyte Hybrids being sterilized