RimWorld

RimWorld

MIM - WH40k Core
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Opdatering: 28. sep. kl. 11:15

1.6: Code Fixed - Chain Beam related code recovered and now properly works.
1.6: New Bullet Type: Volkite Beam (for Neo Volkite Pistol), Ork Gambling Beam (for Snazzgun)
1.6: Code updated - Gravity distortion system for Modulated bullet - mainly for Grav gun

Opdatering: 28. sep. kl. 0:25

1.6: Code Updated: Bill Configurator performance optimized.
1.6: Code Updated: CompApparelColorCustomizer fixed - now all context menu works properly.
1.6: Production buildings and work givers migrated into this core mod from Weapons mod.

Opdatering: 27. sep. kl. 11:56

1.6: Code Updated - ModularBullet (Abstract) added.
1.6: Code Updated - StandardBullet (inherits Modular Bullet but not doing Volley shot) added
1.6: Code Updated - LasBeam (inherits Modular Bullet but not doing modified Volley shot) updated
1.6: Code Updated - VolleyFireBullet (inherits Modular Bullet and doing Volley shot) added.
1.6: New bullet launch type: Volley Fire. Can be used with Standard Bullet's effects, as well as having various fire style: Line (straight line mainly for twin weapons), Spread (spreading within certain angle in front of launcher), Circle (spreading circle around the destination), Cross (Cross fire), Grid (Fill out grids)
1.6: Taratular turret (Missile) verb updated to align with new volley fire.

Opdatering: 27. sep. kl. 3:10

1.6: Code updated: New beam type - Scatter, Melta
1.6: Code Refactored: SpewFireMIM / Ability_SpewFireMIM
1.6: Verb replaced: Taratular turret flamer.

Opdatering: 26. sep. kl. 21:21

1.6: Fixed Necron DamageDef.
1.6: Added new mote for melta type LasBeam

Opdatering: 26. sep. kl. 13:32

1.6: FIxed Turret Placeworker to allow new verbs
1.6: Added new beam system,
1.6: Known error - EMNC_ConvergenceofDominion causes error when they attack target.

Opdatering: 25. sep. kl. 12:47

1.6: Assembly namespace isolation - now Weapons related codes are isolated to MIM40kFactions.Weapons. Best unsub > resub this mod.
1.6: Fixed Changeable Bullet and magazine pouch not working properly.

Opdatering: 24. sep. kl. 12:38

1.6: Performance improvement - updated harmony patches for body snatcher and apparel restrictions for better performance in bigger colony.
1.6: Fixed some weapon doesn't properly shows the attack gizmo - any weapon that has change bullet / magazine pouch was affected by this bug.
1.6: Save / load verb issue fixed.
1.6: Known issue - change bullet won't properly update the burst shot data.
1.6: Known issue - magazine pouch won't properly work after load a save, until you drop and reequip the weapon.

Opdatering: 23. sep. kl. 19:31

1.6: Hotfix - removed subfaction mod dependency from rubicon primaris recipes for non standard gene-seeds

Opdatering: 23. sep. kl. 0:40

1.6: Changed weapon restriction logic to allow non-humanlike pawns added by Pawn Control mod can equip weapons