Barotrauma

Barotrauma

EK Turret Vanilla Rework
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Update: 5 Jun @ 1:31pm

hotfix for chlorine

Update: 5 Jun @ 1:20pm

revised mining laser ammo further its just an aluminum battery box with lithium and chlorine high discharge battery/capacitor. Simple also hey chlorine thats neat.

going to do vortex ammo later

Update: 24 May @ 2:28pm

Mining laser cells made easier to fabricate, The casing has a unique Steel and Zinc housing instead of the normal aluminum and contains Lithium and Saline as a large battery, they can be recycled/combined easily now but still are independant of the usual aluminum ammo boxes and are sold at more stations. Very tiny buff to laser shot damage. Its low but has high armor penetration with large amount of pulses per box and effectively unlimited range it should be a viable weapon with the cute bonus of being able to mine mineral instantly when in range.

SSL rockets have all gotten in increase to their damage by roughly 15% to make up for the cost and lack of explosive filler vs railgun shells. They have VERY flat trajectory and high speed.

Metal slug SSL rockets shred into a small cloud of shrapnel when broken causing extra injuries on soft targets or a small flak effect after penetrating thin hull.

Update: 2 Apr @ 3:21pm

rare instance of projectile from half shelf coming out of clip and causing an error on deconstruct.

Update: 5 Feb @ 4:48pm

light gun piercing ammo has been missing required skill causing it to recycle extremely fast.

Update: 12 Jan @ 10:05am

Added Simplified Chinese translation

Update: 2 Jan @ 12:41pm

piezo shell now follows new shock changes

Update: 1 Dec, 2024 @ 12:32am

Large SSL flak round now has damage drop off on its dense flak burst as it properly creates two explosions a inner shredded area with a very large flak burst.

Update: 1 Dec, 2024 @ 12:26am

fixed performance issues with physicorum rounds, they can hit twice in a short interval but will quickly shatter in a much larger radius and with several more shrapnel projectiles. They should still lodge in most targets but due to velocity should penetrate slightly before getting stuck.

Update: 19 Nov, 2024 @ 8:57pm

autocannon standard round was missing an impact status effect to remove it after a few seconds in case it hit ice/wall and thus would sit around for awhile til the flight condition drop kicked in, which itself prevents long distance shots from double piercing due to lack of velocity I.E. coming back down on the sub and piercing two hulls etc.