Barotrauma

Barotrauma

EK Turret Vanilla Rework
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Update: 1 Nov @ 9:02am

Fixed breaker shells for the Hybrid Launcher

Some small fixes and tweaks to audio

Update: 24 Oct @ 9:16pm

issue with chaingun ammo accidentally trying to spawn in wrecked coilgun loader fixed. checked all the ammo to make sure bots don't load empties

Update: 14 Oct @ 9:18pm

tweaked sound to give a snappier fire and motor pop on hybrid launcher and adjusted damage on ammo.

Update: 14 Oct @ 8:39am

hybrid launcher balance pass, slower projectile with slightly less damage, still very heavy.

Boxes now take more and more variety of components to craft using advcore rather than just steel.

Each box has 20 rounds and they are a fair clip below a half shell or SSL torpedo but get a generously large if expensive box for the per projectile damage they are able to deal.

Update: 3 Oct @ 2:58pm

Russian Translation and some minor fixes on ammo boxes and such

Update: 27 Sep @ 12:01am

Density was changed from 10 being neutral to 3.5 throwing off all of the SSL weapons which rely on it for smooth gliding

Update: 26 Sep @ 10:55pm

Sorry for all the updates we got a full translation as I was fixing what I thought were a few straggler bugs turned out to be fundemenatal problems with how the mod handles ammo due to ancient code for automatic fire affecting boxes condition. I replaced every single line of code causing the issues on every single affected box and found several more issues including condition issues on items and several always on status effects that didn't need to be there!

Update: 26 Sep @ 5:50pm

CRITCAL FIX

Ammo boxes were using very outdated code to fake reset the box condition to get the correct number of shots and I had to go and fix 70% of them as they were getting FAR less than the correct number of shots as holding the trigger down was draining the condition instead of firing the shots off correctly!

Update: 26 Sep @ 11:29am

Russian Translation added!

Rebalanced and changed some particle effects

Max targets to hit lowered to normalize damage vs other weapon types.

Breaker ammo secondary explosion is more dramatic/flak

Capacitor effect glow and explosive/shatter effect adjusted.

Update: 26 Sep @ 6:14am

penetrator round had a set value bug that was causing the post penetration effect to incorrectly occur