Total War: WARHAMMER III

Total War: WARHAMMER III

The Old World Campaign
Showing 191-200 of 213 entries
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Update: 21 Nov, 2023 @ 11:09am

Version 1.08
-updated for game version 4.1
- (this update has screwed-up custom faction tech trees)

Update: 21 Nov, 2023 @ 2:44am

Version 1.07b
-mordheim dark fortress fixed
-added a few more missing landmarks around the map, pillar of bone for one

Update: 20 Nov, 2023 @ 7:48am

Version 1.07a
-konquata has it's unique settlement building readded
-mordheim is a dark fortress, allowing it's landmark to be built by WoC
-possibly fixed the blue scribe/aekold spawning
-fixed endgame script
-a peek at the future, for the observant

Update: 19 Nov, 2023 @ 7:23pm

Version 1.06d
-reupload, fixing corrupted upload

Update: 19 Nov, 2023 @ 8:26am

Version 1.06c (upload was corrupted)
-re-enabled and tweaked endgame crisises. didn't test that much
-did not bring over the chaos dwarf or tomb king crises, will do later when there's more map to work with

Update: 19 Nov, 2023 @ 5:19am

Version 1.06b
-tweaked Brotherhood of the Bear starting army's location so they can be attacked
-adjusted the visuals of some chaos forts in norsca
-adjusted some (probably unused) mission coordinates that (maybe) were causing confusion

Update: 19 Nov, 2023 @ 12:08am

Version 1.06a
-Fixed Nagronath port for non-def factions
-Fixed Monster Hunt, Beast of Raema
-Re-added non-wef versions of the Laurelorn landmark
-Added the nurgle version of that landmark I put in Sharpthorn forest

Update: 18 Nov, 2023 @ 2:56am

Version 1.05b
-Made Kraka Ravnsvake and the Ungruvalk look a little cooler, purely visual change

Update: 17 Nov, 2023 @ 7:50am

Version 1.05a
-fixed ariel's unlocking conditions, for real this time

Update: 16 Nov, 2023 @ 10:14am

Version 1.04b
-fixed order of the blazing sun's starting ports
-updated the map overlay images