Project Zomboid

Project Zomboid

Guns of 93 (B41)
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Update: 30 Oct, 2024 @ 9:12pm

- Modified the Mini-14 and Mini-30 model to be more period correct.
- Ammo Carrier positioning was corrected for all the Remington 870 and Mossy 500/590 shotguns.
- Model for Mossy 590 was canted 1 degree off center and canon positioning was not set. Now corrected.
- M4 Bayonet added and can now be used with the M1 Carbine
- Recoil pad can be switched between being used as a stock upgrade or recoil pad upgrade (to allow it to be used with different attachments on the same gun)
- Recipes for converting old, unused, items to current used items has been added for backwards compatibility
- M9 Bayonet should no longer have holes in the model you can see through.
- Ammo Carriers can now be installed on shotguns. A shotgun and pistol ammo variant was added so that the ammo visibly in the carrier should more match the gun.
- Added ART II x3-9 Scope. Rail mounted and M14 mount versions.
- Gun Cleaning Kits removed from fixing table since they have their own system now.
- Valmet M76 added.
- New gun cleaning system. Guns and silencers now have a fouling level that will randomly increase when fired. A higher a gun’s fouling level (and blood level), the more likely it will be to jam and the faster its condition will lower. Silencers will become less efficient and will also lose condition faster. Cleaning either of them with a cleaning kit will improve all these issues. Cleaning with a Gun Cleaning Kit should show up, if there is any fouling, when you right click an item and have a Gun Cleaning Kit in your inventory. Fouling and condition will be displayed in the item’s tooltip.
- Marlin 69A added to fixing table
- Bayonet and silencer condition can now be seen on a weapons tooltip.
- Individual silencers now display condition in tooltip.
- Bayonets and firearms that spawn on zombies are now tied the the sandbox options. Sandbox options to disable both are now in the mod.
- Reduce the rate the weapons spawn on zombies slightly.
- Reduce the rate ammo spawns slight.
- M3 Grease Gun added as rare military loot.
- Ammo type added to firearm display name.
- MP5 and HK91 retractable stocks added
- SPAS-12 added
- M1 Carbine model reworked to be a post war carbine with bayonet lug.
- Firearm stats reworked.
- Some firearm attachments can now be installed without a screwdriver. Others will require a wrench.
- An attachment’s mount on list should now no longer be a cluster of random gun names (hopefully I didn’t screw up too many attachments for some guns).
- Bayonet mounting/removing, rail installing/removing, folding/unfolding stocks, and ammo switching have been removed from using the crafting system and are now part of the context menu script like they should be.
- Bayonet options, folding stock options, and ammo switching are now available from the radial menu.
- Firearm damage, range, and push back have all been reworked.
- The ability to convert guns to full-auto has been added.
- A tool file has been added to the item this and will now spawn in similar locations to the tap and die set. It is now required for silencer recipes and full-auto conversion recipes.

Update: 13 Sep, 2024 @ 5:09pm

Bug fix list:
- Fixed a few issues with some weapons involving bayonets.
- Shotgun chokes should not prevent mounting of bayonets on applicable shotguns.
- Muzzle brakes should prevent mounting of bayonets.
- Calico M950 pistol now has the proper name.
- Remington 7400 now has the proper name (Got called a Winchester somehow and I didn’t notice until it was pointed out).
- All threaded pistols should be able to use oil filter silencers now.
- Fixed an issue where you could remove a non-existing rail from the M1911A1.
- Fixed an issue where some handguns couldn’t be threaded at times.
- Fixed Benelli M3 attachment issues.
- Finally figured out the issue of not allowing reloading while in vehicles.

Update: 14 Apr, 2024 @ 7:00pm

Just another update for fixes. Issue fixed with non boosted silenced pistols allowing you to gain infinite ammo. Also, the mod Better Gun Jams shouldn't break this either. Shotguns shooting slugs with silencers should now silence appropriately with the correct sounds.

Update: 10 Apr, 2024 @ 7:51pm

IWI changed to IMI to be more period correct. Simple Chinese translations updated by EtherealTenG.

Update: 9 Apr, 2024 @ 6:40pm

Thanks to Solène for pointing out that some rifles did not have piercing enabled. That has now been corrected. All rifles and shotgun slugs should have piercing. HellMarch has updated the Russian translations.

Update: 9 Apr, 2024 @ 1:05pm

Few minor fixes.

Update: 8 Apr, 2024 @ 7:01pm

Originally I wanted this update to include automatic conversions, but I got sidetracked with bug fixing. This update finishes the silencers stuff though, along with overall improvements.

Pistols can now be threaded and silencers mounted. Those pistols with Browning style tilting barrel lock ups will require a Pistol Silencer Booster to function reliably (this will be noted in the tooltip for the gun). If ran with a normal suppressor, they will jam after each shot. Currently, boosters can only be found in gun stores. Once found, they can simply be installed into a 9mm or .45 Auto silencer (normal and homemade).

Since most pistols do not have enough exposed barrels to be threaded, the recipe represents adding a sleeve/extension to the barrel for threading.

-Tap and Die
-1 Small Sheet Metal
-Blow Torch
-Saw
-Welding Mask
-Metalworking 5
-Aiming 3

New attachments:
-Shotgun Muzzle Brake
-Rifle Muzzle Brake
-Carbine Muzzle Brake
-C-More (Red Dot)
-Tasco AccuDot (Red Dot)
-Aimpoint (Red Dot) (rename of the old red dot)
-Shotgun slugs now have green hulls opposed to the red ones for buckshot.

Bug fixes:
-A lot (a lot) of clean up and fixing with attachments and related issues.
-Shotgun chokes should now properly adjust max hit count.
-Motor Oil now has a use delta and can be used to make cleaning kits four times before being depleted.
-Slugs should now spawn properly and work in shotguns. Things got broken when I was trying to fix a compatibility issue with Advanced Trajectory Realistic Overhaul.

Update: 1 Apr, 2024 @ 8:16pm

Of course I found a few issues after updating.

-fixing bayonets on threaded M870s and M590s would should work now.
-There was a typo for the world model for the oil filter.
-Fixed an issue where the silencer sound and sound radius would not reset when the silencer was removed.

Update: 1 Apr, 2024 @ 11:34am

Hopefully the last update for a while. I believe most of the major issues have been resolved. I will now continue development with the Test Build until I think it is ready to bring to the main mod.

Change log
-Railed HK91 and MP5 now have the proper model.
-.45 Auto Two Stage Silencer should now appear when attached.
-M1A and Remington 870 Police should now have proper attachments assigned.
-M870 with bayonet should not spawn an M5 bayonet in your inventory.
-You can now remove the thread adapter from broken oil filter silencers.
-Simple Chinese language translations by EtheraalTenG
-Fixed an issue where ARTO would give shotgun slugs a spread like buckshot. You will have to convert any shotgun slug ammo over to the new item type.

Update: 29 Mar, 2024 @ 3:44pm

Last update before the weekend. Russian language translation has been added by Kirov Reporting.