Project Zomboid

Project Zomboid

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Guns of 93 (B41)
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49.454 MB
8 Nov, 2023 @ 7:38pm
28 Sep @ 12:23pm
85 Change Notes ( view )

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Guns of 93 (B41)

In 1 collection by Marrok
ZombOrb Mods
45 items
Description
Guns of 93: B42 Test Build is available, though unfinished, for those who would like to test the mod for B42. It is being reworked with new features.

Note: As a general rule with Zomboid, don't mix gun related mods. If a gun related mod does not explicitly say it is compatible with Guns of 93, it probably is not.

Guns of 93 is an attempt to add more variety to Zomboid firearms, adding more than 100 various guns and related items. It is mostly focused on civilian firearms that would have been available before July 1993, though it does add a few military and police arms, along with a few rare guns that were culturally noteworthy for the time. This originally was a project for a private server with friends. After some pushing by said friends, it was made public and has grown into a much larger thing than I could have expected. You have them to thank.

What to expect:

While I attempt to keep a vanilla like feel, the guns have been rebalanced. Rifles and shotguns should be easier to use at low levels than handguns, and damage scales by the caliber used and barrel length, along with other stats like sound radius, aiming time, and recoil delay. Shotguns multi-hit scales with barrel length and has been reduced to make shotguns less meta, though still the best for clearing larger groups.

Few other additions:

- Fouling: Firearms now have a fouling stat displayed in their tooltip that will increase with use. The higher the fouling, the more likely the firearm will jam and its condition will decrease more rapidly. Gun Cleaning Kits (which can be crafted) can be used to decrease a firearm’s fouling.

- Caliber Switching: Shotguns can now switch between using buckshot and slugs. .357 Magnum firearms can be switched to use .38 Special. The S&W 625 can be switched to use moon clips. Option is available in the firearm’s context menu, under Firearm Options, and radial menu.

- Weapon Upgrade Tools: Upgrades no longer only require a screwdriver. Some may now require a wrench, while others may require no tool at all. If a weapon upgrade requires a tool, it will be stated in the upgrade’s tooltip.

- Scope Rail: Some firearms (like the AR-15, M14, HK91, 1911s, some revolvers, etc.) now require a scope rail if you want to mount a red dot or scope to the firearm.

- Bayonets: Bayonets can now be found, sometimes even stuck in zombies after enough time. Once a bayonet is fixed to a firearm, its use can be toggled by context menu, under Firearm Options, and radial menu, along with the use of the Z key (which you can change in the settings). The bayonet’s condition will decrease with use and its current condition will display in the firearm’s tooltip.

- Silencers: Though rare, silencers can now be found at gun shops and military locations. Silencers will usually reduce a firearm’s sound radius by around 25%, though its efficiency is different based on caliber, silencer type, and if the gun is manually operated or not. Silencers also have a fouling stat like firearms and their efficiency will decrease with fouling, along with condition decreasing faster. Silencers can only be mounted to firearms with threaded muzzles and some handguns require a silencer booster to be installed in the silencer (should be stated in the firearm’s tooltip) to function reliably.

- New Crafting: Along with sawing down shotguns, you can now thread the muzzle of firearms that don’t already have them, as long as you have found a tap and die set and enough metalworking skill, allowing them to install muzzle brakes, silencers, and chokes for shotguns. A tap and die set will also allow for the crafting of a thread adapter, which will allow you to use oil filters as makeshift silencers.

- New Recipe Magazines: There are also two new crafting magazines titled Informational Purpose Only (IPO), which can occasionally be found at gun shops and a few other places magazines are found at. IPO: Silencer Construction allows making of homemade silencers with the right aiming and metalworking skill. IPO: Full-Auto Conversion allows converting most semi-auto firearms to full auto, also with the right aiming and metalworking skill.

- Sandbox Options: The mod has various sandbox options to customize your game or server. Various spawn rates can be adjusted, firearms can be disabled by caliber, recoil delay and sound radius can be adjusted, etc.

Special thanks to my friends I annoy with this mod and to everyone who helped test the Test Build of the mod, particularly Matt Boah and Chunkeemonkee (who might as well be the unofficial head QA tester of Guns of 93).

This mod includes Poltergeist’s Firearms Burst-Fire as part of the mod. Caballeros Sombreros’ Real Full Auto is not required, though highly recommended.

Anything in this mod, not listed as someone else's work, can be freely modified, reposted, and used in other mods, as long as credit is given.

Translations are currently partial.
Simple Chinese language translation by EtherealTenG
Russian language translation by Kirov Reporting
Brazilian Portuguese by Seeker


Guns of 93 Discord Server[discord.gg]

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Workshop ID: 3077078907
Mod ID: Guns93
Popular Discussions View All (7)
235
14 Sep @ 12:31pm
PINNED: Bugs or Other Issues
Marrok
38
26 Sep @ 6:20pm
PINNED: Suggestions & Feedback
Marrok
1
30 Aug @ 4:41pm
Conflicts with brita's weapons
H0STILE
1,329 Comments
ZLAwAK 30 Sep @ 12:13am 
Is this mod compatible with "Tetris Inventory"mod?
Rapira 21 Sep @ 9:57am 
How to use weapon cleaning kit?
Kwoa 18 Sep @ 6:48am 
Hello !
I got that stack trace on a dedicated MP server :


function: GunStatAdjust -- file: Guns93FirearmStatAdjustments.lua line # 13 | MOD: Guns of 93
function: Add -- file: Guns93FirearmStatAdjustments.lua line # 73 | MOD: Guns of 93

ERROR: General , 1758203064993> 0> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __mul not defined for operands in GunStatAdjust at KahluaUtil.fail line:82.
Marrok  [author] 16 Sep @ 6:12am 
SDgamer - Not at this point. The mod still works without Real Full Auto. With B42 on the horizon, I don't know if it will be worth the time to recreate.
SDgamer 15 Sep @ 10:25pm 
Due to the modder behind Full Auto taking down his mods, Full Auto no longer exist. Do you have plans to make your own version that is intergrated?
Paul Blart Mall Cop Official 13 Sep @ 10:56pm 
Hey I've just found a Sig P226 in 9mm and its model is gigantic, as large as the house I found it in, I could send you a screenshot of it if you want me to, I've also seen a police zombie carrying it and I couldn't see the zombie that had it because the model is so huge.
Alkanshel 12 Sep @ 10:10pm 
Still not working. The only other context menu mod I'm using is build menu.
Alkanshel 12 Sep @ 9:05pm 
@Marrok Nested Containers, yeah. I will try removing it to see if it fixes it.
Marrok  [author] 12 Sep @ 8:48pm 
Alkanshel - Are you using any context menu mods like Nested Containers?
Alkanshel 12 Sep @ 8:22pm 
I am not getting the upgrade context menu on anything except the Mossberg 500. This is with tools in my main inventory.