Project Zomboid

Project Zomboid

Guns of 93 (B41)
Showing 11-20 of 85 entries
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Update: 23 Nov, 2024 @ 10:40pm

- AR-15s now list 5.56 on their display name instead of .223.
- Fixed a few issues with guns that spawn of zombies.
- Silencers that have boosters install should now be visible on all guns that they can mount too.

Update: 14 Nov, 2024 @ 7:46pm

- MP5 with scope rail and retractable stock had the wrong model tagged with the stock was extended, making it visually look like a fixed stock.

Update: 10 Nov, 2024 @ 7:22pm

- Fixed a few typos that I found (I'm really good at them apparently).
- Ajusted script to hopefully stop causing issues with older weapons that are already spawned.
- Added a slug version of Lakefield-Mossberg L395K magazine and a script to allow switching between it and the buckshot.

Update: 7 Nov, 2024 @ 7:29pm

- I think I finally fixed the cleaning kit issues not working with some weapons.
- Fixed the issue where fouling and condition would not display over 90%.
- Using a Cleaning Kit, install/removing a scope rail, and install/removing as stock now unequips the firearm if it is in your hand to be consistent with vanilla actions. Fixing/removing bayonets remain equipped as that would defeat part of their use.

Update: 6 Nov, 2024 @ 8:12pm

- Cleaned up and corrected item tags. Hopefully that fixes a few issues.
- Changed how the new weapon upgrade script is called.
- Fixed issue with Python not able to switch ammo types.
- Fixed ammo carrier not visibly appearing on some shotguns.
- Bayonet, rails, and stocks can now be removed with the firearm starting in a container not on the player.
- Fixed errors in multiple weapons caused by incorrect spreadsheet formatting before being copied over.

Update: 5 Nov, 2024 @ 9:29pm

- Fixed an issue with fixing bayonets with the radial menu.

Update: 4 Nov, 2024 @ 8:26pm

- Fixed typo for Cobray MAC-10.
- Weapon upgrades will now properly remove from guns that start outside your inventory.
- Fixed a few issues with the Remington 870 and Stoeger Uplander sawed off recipes.
- Added more places that IPO skill magazines spawn in.

Update: 1 Nov, 2024 @ 11:58am

- Added a missing translation file and corrected a some typos.
- Reworked handguns and slug shotguns to be a bit more accurate.
- Removed old weapon and item IDs.
- Few items have be slightly bumped in spawn rate for loot tables.
- Silencers should be a little more durable.

Update: 31 Oct, 2024 @ 10:27pm

- Hotfix for the hotfix, for using a screwdriver to install weapon upgrades.

Update: 31 Oct, 2024 @ 8:37pm

- Changed how the screwdriver was called in the upgrade script to hopefully increase capability with other mods.
- Found an issue with burst fire and fixed it.