Project Zomboid

Project Zomboid

Guns of 93 (B41)
1,330 Comments
Calcium 18 hours ago 
Did this mod use to be 'Vanilla Firearms Expansion - Post 93' ?
Im looking for a mod i used to have that i saw on a old youtube clip and the weapons seem to match up with this mod but the mod in the video was what i said above
ZLAwAK 30 Sep @ 12:13am 
Is this mod compatible with "Tetris Inventory"mod?
Rapira 21 Sep @ 9:57am 
How to use weapon cleaning kit?
Kwoa 18 Sep @ 6:48am 
Hello !
I got that stack trace on a dedicated MP server :


function: GunStatAdjust -- file: Guns93FirearmStatAdjustments.lua line # 13 | MOD: Guns of 93
function: Add -- file: Guns93FirearmStatAdjustments.lua line # 73 | MOD: Guns of 93

ERROR: General , 1758203064993> 0> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: __mul not defined for operands in GunStatAdjust at KahluaUtil.fail line:82.
Marrok  [author] 16 Sep @ 6:12am 
SDgamer - Not at this point. The mod still works without Real Full Auto. With B42 on the horizon, I don't know if it will be worth the time to recreate.
SDgamer 15 Sep @ 10:25pm 
Due to the modder behind Full Auto taking down his mods, Full Auto no longer exist. Do you have plans to make your own version that is intergrated?
Paul Blart Mall Cop Official 13 Sep @ 10:56pm 
Hey I've just found a Sig P226 in 9mm and its model is gigantic, as large as the house I found it in, I could send you a screenshot of it if you want me to, I've also seen a police zombie carrying it and I couldn't see the zombie that had it because the model is so huge.
Alkanshel 12 Sep @ 10:10pm 
Still not working. The only other context menu mod I'm using is build menu.
Alkanshel 12 Sep @ 9:05pm 
@Marrok Nested Containers, yeah. I will try removing it to see if it fixes it.
Marrok  [author] 12 Sep @ 8:48pm 
Alkanshel - Are you using any context menu mods like Nested Containers?
Alkanshel 12 Sep @ 8:22pm 
I am not getting the upgrade context menu on anything except the Mossberg 500. This is with tools in my main inventory.
Marrok  [author] 4 Sep @ 4:35pm 
Belathos - Silencers are more on the realistic side. Most rifles are not going to be whisper quiet. Silencers will have a more noticeable difference with pistol calibers.
Belathos 3 Sep @ 10:44pm 
Esse mod é muito bom, realmente incrível! Mas eu tenho uma duvida, os silenciadores são funcionais ou só estéticos? Dei um tiro silenciado que atraiu uma onda gigante de zumbi... mas não morri.
Seeker 31 Aug @ 9:27am 
I temporarily published the PTBR translation separately. When you add it to your mod I'll remove this translation. Thank you.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3559668794
Marrok  [author] 30 Aug @ 9:51pm 
Itchy PeePee - Not at this time. Reloading is something I'm planning on working on, but it will probably be B42 though.
Itchy PeePee 30 Aug @ 7:17pm 
Are you able to craft ammo?
CoCo 28 Aug @ 6:41pm 
well alright, just a suggestion
Marrok  [author] 28 Aug @ 4:31pm 
CoCo - AK-74 weren't really common in the US in 1993. China imported a small batch, but they didn't really sell. Ammo would be extremely rare at the time. AK-100 series rifles weren't a thing until 1994, which would of been after the Assault Weapon Ban.
CoCo 28 Aug @ 4:03pm 
i know the main focus is on updating and fixing the mod to b42 but some variety in AKs would be nice like an aks-74u or an ak-105
Spa 25 Aug @ 10:58am 
Sorry for delayed answer, I was trying to repair Spas 12
vanity 24 Aug @ 6:59pm 
will this conflict negatively with VFE?
Marrok  [author] 19 Aug @ 9:14am 
Spa - Should be available with it in your inventory. Should repair like any other item. Which gun are you trying to repair?
Spa 19 Aug @ 8:38am 
Do I have to have anything else like a table or something ? Is it enough to just have them both in my inventory ?
Spa 19 Aug @ 7:05am 
How do I repair guns ?
Marrok  [author] 8 Aug @ 9:15am 
Seeker - The max hit is based on choke and barrel length. 24" barreled shotgun is going to have a lower max hit (though do more damage) than something like a sawed off, which will have a higher max hit, but does less damage.
Seeker 8 Aug @ 8:25am 
Are the shotguns set to shoot only one zombie at a time? If not, then we have a problem.
Marrok  [author] 3 Aug @ 3:36pm 
Corman - Hold R.
Corman 3 Aug @ 3:31pm 
How does one pull up that radial menu?
Батиста 24 Jul @ 11:09pm 
oh, i see
Батиста 24 Jul @ 11:09pm 
how to play it?
Marrok  [author] 24 Jul @ 7:58am 
Батиста - There is a Test Build available for B42. Not everything works correctly at the moment as I rework everything.
Батиста 23 Jul @ 10:17pm 
this mod was wonderful. Autor, can you transfer it to the next bild?
Ru-san 23 Jul @ 2:06pm 
@Marrok probably, still i dont have that mod you said, i have one that lets me inspect weapons (maybe G.E.A.R or one of snakes modpack idk) and it lets me see wich mods a weapon can use, but this rifle doesnt show anything. Ill try reading the logs, maybe try it in singlemode. Thanks anyway, have a nice day
Marrok  [author] 23 Jul @ 5:25am 
Ru-san - Might be a mod conflict if you are using mods that change the context menus, like nested containers.
Ru-san 22 Jul @ 10:16pm 
I found the Remington 700 30-06 with a scope, but when i tried switching the scope for another i could not put another, yet the same scope, maybe im missing something, or like you said i need another tool but idk wich one.
Marrok  [author] 22 Jul @ 9:55am 
I should add, Real Full Auto is not required for the mod to work. But you will have the vanilla full auto mechanics, which kinda suck in B41.
Marrok  [author] 22 Jul @ 9:55am 
kiwiikuun - Unfortunately, Real Full Auto has been delisted.
kiwiikuun 22 Jul @ 9:33am 
cant seems to find the mod dependancies and since you did not put them to be force downloaded ive spent my whole day looking for it too bad because the mod seems to be fire
neonfox1222 14 Jul @ 9:31pm 
Nerdiest mod in all of Steam.
Marrok  [author] 4 Jul @ 3:06pm 
Cappedu - I'll look into it. Some of that got rewritten last update.
Cappedu 4 Jul @ 1:36pm 
Issue with changing trigger group getting Contextmenu_Firemode_safe preventing guns from firing. Is there a key bind to change fire-mode. Only have this issue with single fire triggers as i can right click change fire mode on select fire trigger groups.
Marrok  [author] 3 Jul @ 4:10pm 
spicypirate77 - Sawing off stocks is not a feature in the B41 mod.
spicypirate77 3 Jul @ 3:55pm 
Is there a way to saw off the shotgun stock or am I missing something
Tagra 1 Jul @ 3:02am 
Maybe add Ruger P91 in .40 S&W? Could use the same model as the other P series Rugers.
Cheeselord34 25 Jun @ 6:37am 
Hi, I've been having an issue where I can't remove recoil pads and scopes/red dots from weapons, even when I have a screwdriver and wrench in my inventory. It's giving me the option to remove them in the context menu but my character won't actually do it, just take everything they need into the main inventory. Thanks if you can help!
Marrok  [author] 24 Jun @ 12:00pm 
Husocemy - Sorry about that. I have to override some of the context stuff for some things to work right. I'm currently reworking the B42 version of the mod to not have to do that, hopefully preventing issues like that in B42 in the future.
Husocemy 24 Jun @ 11:54am 
thanks, it works now after disabling a few mods
Marrok  [author] 24 Jun @ 10:04am 
Husocemy - Do you have any other gun mods or context menu mods running? If you can't install attachments, sound like there is a conflict with some other mod.
Husocemy 24 Jun @ 9:46am 
yeah i have an AR-15 but i cant put an oil filter silencer on it despite the barrel being threaded. i could also take off attachments that came with it when i found it but i cant put them back on despite having metalworking and aiming
Marrok  [author] 24 Jun @ 9:33am 
Husocemy - Should only need metalworking to modify a gun to take attachments. Like threading the barrel to take muzzle brakes and silencers.