XCOM 2
[WOTC] Modern Multiplayer Mod
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Update: 4 Jul, 2024 @ 3:00am

1. Avatar: Reduced the duration of the Mental Burn effect to 1 turn (there were 2), reduced the damage of the Crushing ability to 5-6 (there were 6-7).
2. Sectopod: hack defense increased to 800 (there were 280).
3. Spark: hack defense increased to 120 (there were 80), increased damage to the covers of the "Bombard" ability up to 20 (plasma grenade level) were 10 (frag grenade level), the range of the flamethrower was increased to 12 tiles (there were 9).
4. Heavy MEC: hack defense increased to 100 (there were 90).
5. Skirmisher: the penalty for the bullpup distance was removed.
6. Viper: Health reduced to 10 (was 12), poison cooldown increased to 4 turns (was 3), poison duration reduced to max. 5 turns (was max. 6).
7. Grenadier: cost reduced to 3300.
8. Muton Elite: Increased accuracy Bayonet charge by +30.
9. Advent Drone: Reduced damage to 3-4 (it was 4-5).
10. Berserker Queen: It is no longer possible to activate Frenzy if the Berserker Queen is bound by a holy warrior. You can also not cast a Holy Warrior if the Queen is under the effect of "Frenzy".
11. Chosens: Will increased to 140 (there were 120), Absorption ability added.
12. Assassin: Psi accuracy reduced by 20, cooldown of the Eclipse ability increased to 5 (was 3).
13. Hunter: protection from the Low profile ability no longer works when fired from the flank.
14. Warlock: The Mindscorch ability deals 6 damage to the Chosens instead of 5.
15. An error has been removed, due to which a unit under stasis could not move after exiting it.
16. Added a timer for 150 and 180 seconds per turn.
17. Berserker: The Rage ability is no longer activated by friendly damage. The Rage ability does not activate if the Berserker is set on fire, the duration of Rage is reduced to 3 turns (it was infinite).
18. The abilities "Sniper Rifle Shot", "Longwatch", "Kill Zone" are no longer available if the unit is blinded.
19. Fixed a bug with opening the map when using abilities by units.
20. Advent Sniper: The critical hit bonus from the Headshot ability has been increased to 50 (it was 40).
21. Advent Priest: now the holy warrior can be applied in a situation where the Priest controls the mind of the enemy (previously it was impossible).
22. Burning units can no longer use the grapple.

Update: 18 Jun, 2024 @ 10:19am

1. Advent Stun Lancer: Added a +20 Stun Lance ability bonus. Three random effects have been replaced with a guaranteed stun effect for 1 action.
2. Berserker: The strike is now a guaranteed attack. Three random effects have been replaced with a guaranteed disorientation effect for 1 turn.
3. Berserker Queen: Added a new ability "Frenzy".
4. Chryssalid: The Dodge rate has been reduced to 0 (it was 20).
5. Skirmisher: a second slot with a frag grenade has been added, the range penalty has been removed when shooting from bull daddy, the Avatar is no longer attracted by the "Justice" ability, a +40 bonus has been added when attacking with the "Retribution" ability.
6. Viper King, Archon King: will increased to 140 (there were 130)
7. Chosen Warlock: Psi offense increased to 150 (it was 140), the ability "Holy Warrior" adds +10 to accuracy.
8. Advent Drone: The ability "Serum Drive" adds +1 health, +15 to psi power (was +10), damage increased to 4-5 (was 3-4), crit increased to 5-6 (was 3-4).
9. Chosen Assassin: A new Eclipse ability has been added, the bonus from the Bending Reed ability is now added as a fixed value, not a percentage as it was before.
10. Avatar: Added the ability "Superiority of the Creator", "Blast Padding", "Hardened". Psi power increased to 250 (there were 200).
11. Stasis: Cooldown increased to 4 moves (there were 3).
12. Fixed a bug that caused icons of enemy fighters in the fog of war to be displayed in the Target Preview window.
13. The ability to apply the stun effect to their fighters who are under the influence of the "Mind Control" effect has been removed.
14. Added voice acting when the Chosens use some of their abilities.
15. Ethereal: The All-seeing ability has been added

Update: 9 Jun, 2024 @ 6:40am

1. Smoke grenade: Improved the stability of the smoke grenade. Smoke now does not give a bonus to a critical hit when firing at a unit under it from the flank. A fighter under the Holy Warrior effect can still inflict crit.
2. Improved localization of the EMP grenade throw
3. Fixed some inaccuracies in the validation system

Update: 7 Jun, 2024 @ 8:41am

1. Advent Priest: Psi power increased to 110 (there were 100), the ability "Cleansing" was added.
2. Muton: Counterattack now has a 100% chance of triggering (previously it was 66%).
3. Archon: Battle Frenzy now has a 100% chance of triggering (previously it was 75%).
4. The "Death from Above" ability now triggers in a situation if a fighter has fallen into a "Bleeding out".

Update: 2 Jun, 2024 @ 8:04am

1. The description of the "Neural Softening" ability adds that it gives immunity to Stun.
2. The Hunter's Lethal Dose ability is no longer aimed at units immune to stun.
3. In the description of the Warlock's ability to "End Spectral Army", it is added that it ends the Warlock's turn.
4. Spectral Stun Lancer: Added immunity to mental effects such as stun and disorientation.
5. Chosen Warlock: Psi offence increased to 140 (it was 130).

Update: 31 May, 2024 @ 5:35am

1. The clickable icon of the "All-seeing" ability of the Hunter has been removed
2. The Warlock's ability to "Recall the Ghost Army" now appears only when it can be activated
3. Serum Drive ability: reduced mobility bonus to +1 tile (it was +2), reduced cooldown to 2 turns, added will bonus (+10)

Update: 26 May, 2024 @ 1:34pm

1. Advent Trooper: Increased the detection radius of invisible units to 14 tiles (there were 10).
2. Faceless: The range of the claws has been reduced to 5 tiles (there were 6), the base chance of a critical hit has been reduced to 0 (there were 15).
3. Spectre: The hp has been reduced to 14 (there were 15), Horror deals 3 damage and no longer causes panic among the Advent fighters, the cost has been increased to 1900 (there was 1800).
4. Advent drone: the hp has been increased to 7 (there were 6), the ability "Serum Drive" has been added, the cost has been reduced to 500 (there were 600), the repair range has been increased to 12 tiles (there were 10 tiles).
5. Sectoid: the cost is reduced to 700 (it was 800).
6. Specialist: Battlefield Medic: the cost has been reduced to 2100 (it was 2200), the ability "Haywire Protocol" has been added.
7. Templar: the ability "Volt" no longer requires concentration, cooldown time has been reduced to 3 turns (it was 4) the minimum damage of Volt has been increased by 1.
8. Viper King: increased damage From weapons to 9 (was 8-9).
9. Archon King: the cost has been reduced to 5,500 (it was 6,000), the Survival Instinct ability no longer imposes a penalty on accuracy (previously it was -10) .
10. Advent General: cost reduced to 3000 (it was 3200), the Advent turret now has the ability to "Always be alert"
11. Heavy Advent MEC: offense reduced to 80 (it was 85)
12. The ability of "Neural Softening" gives immunity to stun
13. Chosen Hunter: Reduced sniper rifle damage to 9 (was 9-10), reduced pistol damage to 5 (was 6), Reduced hook range bonus.
14. Berserker Queen: the cost has been reduced to 5000, the Queen's blow now always hits the target, will has been increased to 130 (it was 110).
15. Spark: the cost has been increased to 5000 (it was 4,500), the damage to the environment of the Bombard ability has been reduced (now it causes destruction similar to the officer's grenade, previously inflicted as a plasma grenade), accuracy has been reduced to 80 (it was 85), the range of the Bombardment ability has been reduced to 18 cells (it was 30), reduced the range of the flamethrower to 9 tiles (there were 15).
16. Avatar: added the abilities "Psi Reanimation" and "Null Ward"
17. A new model for newborn crissalids has been added.
18. The critical hits calculation system has been changed. Now the final percentage of critical hits will be calculated as the chance of a critical hit * on the accuracy of the unit.

Update: 25 May, 2024 @ 10:48am

1. Fixed a bug that caused a Priest to die from Chryssalid poison/Slash did not kill an ally bound by the "Holy Warrior". The same applied to the Sectoids.
2. The operation of the Chryssalid poison has been changed. The poison now deals damage at the beginning of the turn, not at the end. Poison damage has been reduced to 1-2 (previously it was 1-3).
3. Fixed a bug where when a unit dies from Chryssalid's poison at the end of a turn, the Cocoon owner could immediately create new Chryssalids. Now the opponent has time to destroy the cocoon or otherwise react to its creation.
4. Fixed a bug where the "All Seeing" ability detected invisible fighters only when they were moving.
5. Muton Elite: Increased the duration of the Power Shield ability to 4 moves (there were 3).

Update: 11 May, 2024 @ 12:34pm

1. Archon: Now "Battle Frenzy" is no longer activated when dealing damage to allies.
2. Advent Drone: the number of armor has been reduced to 1 (there were 3).
3. Advent Medic: fixed a bug that made it impossible to pick up wounded XCOM fighters.
4. Improved localization of abilities.

Update: 11 May, 2024 @ 1:05am

1. Added visual elements for the new model of the Sectoid Commander
2. Advent Medic: can now lift and carry the bodies of wounded XCOM fighters. These are free actions.