XCOM 2
[WOTC] Modern Multiplayer Mod
72 Comments
Rand - Games for Brains 7 Oct @ 7:41am 
Даня, прям классно сравнил))
prosto_Danya 6 Oct @ 8:57am 
Modern multiplayer mod для мультиплеера это как long war для xcom. Уже не представляю ПВП без мода, как игру без long war)
Rand - Games for Brains 5 Oct @ 5:14am 
Отличный мод для сетевой игры. Баланс улучшен по сравнению с оригинальным МП, исправлена куча багов. Классный игровой ПВП опыт. Турнирчики регулярные проводим и другие мероприятия) в общем, присоединяйтесь, отличная вещь!
Shtormageddon 1 Oct @ 11:02pm 
Великолепный мод ,дарит кучу эмоций ,благодаря нему я снова развязал с алкоголем записался к психотерапевту,и мне ночью начали сниться красивые пришельцы с которыми нужно делать всякое,но у меня ничего не получается потому что я промахиваюсь по ним.
Healay 29 Sep @ 12:55pm 
Best mod ever. XCOM comunity is still alive due to our God Mr.Fear
Spez 28 Sep @ 12:51am 
Благодаря этому моду мы снова можем играть на турнирах ПвП ... Thanks to this mod we can play in PvP tournaments again
tol9n 28 Sep @ 12:09am 
Приятно, что теперь снова можно сражаться с живыми людьми, а не только с ИИ. Всем рекомендую!:steamthumbsup:
Realizing Death ✞ 27 Sep @ 11:45pm 
Modern Multiplayer Mod для XCOM 2 наконец-то позволяет страдать не в одиночку, а вместе с другом.

Теперь можно смотреть как два человека подряд промахиваются с 95% шансом)

А если честно, мод очень даже достойный

Что лично я бы хотел добавить если это конечно возможно:
-цель (например груз в центре карты который для победы необходимо взломать и украсть)
-схватка но со странниками
-удобное подключение с возможностью рандомизирования очерёдности хода
-мультиплеер на 4 игроков
-очерёдность хода не командой, а по юниту
-эфириал имба

Моду ставлю 99% из 100%
Mr.Fear  [author] 21 Sep @ 4:50am 
@Rubbas Try re-subscribing to the mod; it's possible that not all packages were added or that they are corrupted. You can also follow the recommended steps in this guide https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3184795114
Mr.Fear  [author] 21 Sep @ 4:48am 
@jcrocks57
No, purchasing the DLC won't change anything in this case. DLC will affect the content included in the mod itself. For example, without the DLC, you won't have the Spark, the Alien King abilities, and some maps, which may cause instability. I don't recommend using this mod with any other multiplayer games. But if you still want to, I recommend checking to see if your cosmetic mod actually works. To do this, go to the modifications menu, uncheck it, and reinstall it.
Rubbas 15 Sep @ 4:41pm 
i keep getting error, failed to load modern multiplayer mod every time now for some reason
jcrocks57 15 Sep @ 11:16am 
we are running into some trouble, My brother and I are trying to use the Republic armory mod to play mutliplayer so that we can get our clone squads to fight , But the cosmetic mods wont show up when customizing soldiers in the multiplayer screen, if we get then dlcs and install this mod will it fix the problem?
Endsieg 6 Aug @ 10:54pm 
thanks for quick reply, it's just an idea, but many people want there to be co-op in this game, with two players, two different ships, and four fighters from each player when the mission requires eight, as in Long War.
Mr.Fear  [author] 6 Aug @ 2:30am 
@Endsieg This won't happen in the near future. While all resources are spent on releasing updates for this mod, it is still in development and not completely finished.
Endsieg 3 Aug @ 2:00am 
Can you make co-op mod for play like in tactical co-op?
Viulus 23 Jun @ 5:42pm 
I think he's asking for fully customizable classes in addition to the pre-made templates.
Garr Incorporated 23 Jun @ 8:46am 
From what I can gather, the man either wants additional classes with a different loadout (one I find most likely) or some variations on the existing class builds put in the game (possible interpretation, but one I find less likely).
Mr.Fear  [author] 22 Jun @ 12:16pm 
I didn't quite understand the question, please describe in more detail what you want.
Dęąth Viper 21 Jun @ 10:43pm 
Are we able to put in our own custom classes for use with this? I'd love to add in special upgraded classes for xcom to use
Mr.Fear  [author] 24 May @ 10:45pm 
@Messer Да, ближе к августу
Messer 24 May @ 2:05pm 
Планируется добавлять новых юнитов?
Dreiumus 6 Apr @ 1:33pm 
I think the Psi Operative's Psi Offense should be 175 instead of 145, due to the fact it's ability to mind control, use insanity, and void rift are dependent on psi offense and it is lower than every other psi unit.

also think it would be a good idea if the Psi op had Null Lance and maybe soul steal too to add
healing for them.

I also think Phantom should get the conceal ability

Blademaster should get the ionic axe with the throw axe ability.

Reaper should have the shadow lance with both needle and banish abilities

Maybe add in the ability to have tracer rounds or buff the aim a bit too

Gunslingers should be 2500 points

sniper's squadsight aim penalties could be lowered a bit to make them viable

maybe the sectoid commander's stasis gets replaced with a psi shield ability to place it on any organic unit with limits. (Stasis on a beefy unit is rough)

lastly the final suggestion is making Advent medics 800 points as they are too effective at 600 points.
Mr.Fear  [author] 18 Mar @ 11:35pm 
@ Woeful Yes, the developers did not optimize the multiplayer for situations when players have different DLCs installed. Therefore, a difference of even 1 DLC leads to technical problems, such as crashes, differently located covers, etc. In order to avoid such problems, it was decided to make the presence of all DLCs mandatory, including cosmetic ones, since some players use cosmetics from there in xcom soldiers in mp.
Woeful 18 Mar @ 5:21pm 
You need ALL DLCs to play this mod, including the very negatively reviewed purely cosmetic mod that adds nothing to gameplay for some reason.
Dreiumus 6 Mar @ 1:00pm 
I did discover a bug where when a muton elite tries to use his melee and the chosen assassin it gives them shields even though they didn't miss. @Mr.Fear
Dreiumus 5 Mar @ 3:56pm 
yes and I think some balancing is needed with the muton elite and advent general
Dreiumus 5 Mar @ 1:09pm 
@Mr.Fear yes and I like the new units, though I think the muton elite is op with two of them in a squad. The Berserker Queen is not as effective as the other alien rulers with them getting killed very quickly.

I like units that have good synergy with other units
Mr.Fear  [author] 5 Mar @ 12:31am 
@Dreimus New units have been added to the mod. After the balance patch is released, there will be work on a number of new characters.
Dreiumus 4 Mar @ 7:06pm 
balance that you can't have a advent commander and a general in the same squad, too powerful for advent general
Dreiumus 4 Mar @ 5:51pm 
Another idea is if their was an advent unit that buffs other advent units, maybe have combat presence that only can be used on other advent units, maybe an advent commander who focuses on making their advent squad much more capable, perhaps carrying a flashbang and having a 4-5 damage rifle. It's Hp would be about 13 hp and have 85 aim. it would have a stronger variant of the mark ability, +15 to aim, +5 crit chance. If he is within 8 tiles of any advent unit they gain +100 will, +5 aim, +10 dodge and 5 defense. He have an ability to make every advent member go into covering fire overwatch, and lastly will make Advent have 2 ablative Hp at the start of the match.
Dreiumus 27 Feb @ 8:32pm 
There is a mod called advent duelist that has what I speak of when referring to the advent gunslinger concept
Dreiumus 27 Feb @ 7:28pm 
would be cool if the advent soldier carried a smoke grenade that can increase crit chance by 10%
basically combat drugs.

also if they have a coilgun rifle instead of a advent rifle it would be pretty cool.

another thing I would suggest is the idea of giving return fire to advent captains and priests
whenever a unit misses against them.

one last idea is a soldier that is a hybrid of a gunslinger and ranger. carrying all the alien hunter weaponry. this soldier being around 4500-5000 points. carries the magnetic boltcaster, ionic axe, enhanced shadowkeeper, and 1 frost bomb. aim 80-85, conventional armor, 8-10 hp, mobility 12,
and lastly 70 will. this soldier could be named the Alien Hunter but this is a stretch.
Dreiumus 27 Feb @ 7:08pm 
I have returned! I needed to be gone to deal with irl stuff but I am here. I do have a suggestion of an advent unit: elite trooper or advanced trooper that is 500-600 points with a frag grenade

would be cool if there was advent gunslinger that would be 700 points
balance with having a 3 damage rifle and 2-3 damage pistol and has quick draw.
80 aim and has faceoff. maybe 1 pierce but that is optional.

also maybe a more expensive advent soldier that is similar to elite exalt assault from ew.
having the ability to gain +10 bonus to hit and crit chance. carries an alien grenade and has
5-6 damage on their rifle. likely 78 aim. 9 hp, 1 armor, and cost 1000 points.

these suggestions are here for more ideas to poke around with but it's fine if it isn't considered. we got to play a match sometime. not now tho because I am likely sleeping when you see this.
Сергей Сергал 26 Feb @ 12:21am 
Возможно ли заставить мод думать что пиратские ДЛС подходят ? У меня есть война избранных и основная игра. Хочу в турнире поучаствовать, но ДЛС отдельно купить нельзя
Mr.Fear  [author] 26 Dec, 2024 @ 11:21am 
@Mister Crowley Perhaps it will appear, but not in the near future.
Mister Crowley 22 Dec, 2024 @ 11:23am 
do you also ever plan to add multiple tech levels for XCOM units? (conventional, magnetic, plasma, with possible integration for laser and coil if you're feeling indulgent in the humans)
Mister Crowley 22 Dec, 2024 @ 11:20am 
@VulkHammer such a thing exists! at least til this one gets updated https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=626371463
Mr.Fear  [author] 14 Dec, 2024 @ 11:43pm 
@VulkHammer Possibly in the future, but not planned in the near future. This requires serious balance changes; at the moment the balance is made for a squad of 6 units.
VulkHammer 14 Dec, 2024 @ 2:28pm 
Can you make squad size a configurable setting or is that just not worth it?
ето мод гавна, мод тэда лучшеее!!!!!!!!
Graceful Stool 26 Nov, 2024 @ 5:47pm 
My bad. Alien Hunters was not installed. All good now. Awesome job cant wait to try it out.
Mr.Fear  [author] 26 Nov, 2024 @ 10:43am 
@ Graceful Stool You can also try following the steps in this guide https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3184795114 or re-subscribe to the mod.
Graceful Stool 26 Nov, 2024 @ 5:04am 
Update. I just realized I don’t have alien hunters installed. I will try again toright and update my post.
Graceful Stool 25 Nov, 2024 @ 2:04pm 
Would you mind trying to launch it and let me know if it’s still working for you? Much appreciated.
Graceful Stool 25 Nov, 2024 @ 1:59pm 
Just tried to launch today after the 2K launcher was removed on Nov 18th. No other mods installed. “ Error detected attempting load of package: ModernMultiplayerMod”
Garr Incorporated 25 Nov, 2024 @ 1:55pm 
The mod works fine. There is an option to launch via 2K when starting the game (if memory serves). However, I usually used Alternative Mod Launcher. It is more efficient and less crap.
Graceful Stool 25 Nov, 2024 @ 1:17pm 
If it means anything, it appears a very recent update removed the 2K launcher.
Graceful Stool 25 Nov, 2024 @ 1:03pm 
Is this mod still working? Error loading package when trying to launch
Trevel 25 Oct, 2024 @ 10:54am 
@ Mr.Fear Мы запускали XCOM только с этим модом
Mr.Fear  [author] 25 Oct, 2024 @ 1:57am 
@ Trevel Как вы запускаете игру? Необходимо запускать только с этим модом, все остальные модификации должны быть выключены. Мод может конфликтовать с другими модами.