XCOM 2
[WOTC] Modern Multiplayer Mod
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Update: 14 Sep @ 2:22am

Added mod Additional icons to the game, which includes:
1. Displaying unit hp/max hp, mobility, accuracy and damage
2. Displaying unit name

Update: 12 Sep @ 10:57am

Баг фиксы:
1. Исправлено наличие двух контратак у мутона
2. Исправлен баг с Эфириалом и Дроном, когда они не могли делать выстрел после отключения оружия пси-бомбой.
3. Исправлена ошибка в описании дрона
4. Исправлены некоторые проблемы на картах трущобы
5. Убрано отображение бонуса к точности рукопашного боя у некоторых юнитов в лобби мп.
6. Исправлена ошибка протокола нападанения, из-за которой не наносился дополнительный урон по взломанным роботам.

Update: 31 Aug @ 10:43pm

1. Fixed a bug where the Muton would block a hit but not counterattack.
2. Added a visual upgrade to Advent weapons
3. Changed the Drone repair animation.

Update: 7 Aug @ 12:40am

1. Fixed incorrect display of HP of some XCOM soldiers in the lobby (previously it was displayed 1 HP more than they had in the game).
2. Fixed a bug with the Shadow Strike ability, when the effect was applied, but did not give a bonus to accuracy.
3. Fixed a bug that did not end the turn of the Muton or Muton Elite automatically after it used up all its actions.
4. Visual improvement of the turn counter.

Update: 26 Jul @ 2:43am

1. Fixed an issue with the visual effect of the Ethereal.
2. Fixed a bug due to which newborn Chryssalids had 0 Will. Will is now 70.

Update: 24 Jul @ 4:28am

1. Assassin: Returned the "Cruelty" ability (was removed by mistake).
2. Hunter: Overwatch and Kill Zone no longer work if the Hunter is under the "Blind" effect.
3. Sharpshooter Sniper: Dead Eye ability is no longer available if the sniper is under the "Blind" effect, Steady Hands now increases accuracy by +20, but no longer increases crit (previously it was +10 accuracy and +10 critical hit chance), the number of rounds has been increased to 4 (was 3).
4. Templar: added an increase in "Soul shot" damage with increased concentration, Void Conduit can no longer be used on the Avatar, Void Conduit now takes away the correct amount of concentration, reduced Volt damage to psionics to 6-7 (was 6-9).
5. Improved visual display of the "Mindfray" effect.
6. Ethereal: added sound when moving, when turning, added rotation animation, added visual effects when reflecting and when activating the Psi Dimensional Rift, added a visual effect when activating the Psi-Barrier ability, updated the Ethereal's psi-aura. The Psi-Barrier now protects against poison, and also the tick occurs at the beginning of the player's turn, and not at the end, the error when the Ethereal did not restore HP when killing an ally is fixed.
7. Fixed a bug with the Ethereal and Drone, when they could not shoot after disabling the weapon with a psi-bomb.
8. Fixed a bug with the Muton counterattack. Muton Elite now counterattacks 2 times instead of 1, and Mutons now get +100 dodge when attacked by their bladestrom or Retribution.
9. Fixed a visual bug with the Soul Shot.
10. Abilities that the possession effect added have been temporarily removed.
11. Fixed a bug where it was impossible to heal a poisoned/burning unit if it was at full health.
12. Fixed a bug where, when poisoned by the chryssalid poison, the Sectoid commander did not kill the Centurion he was linked to upon death.
13. Fixed a bug with the Phantom's Strike from the Shadow, when under certain conditions the bonus was not given.
14. Sectoid Commander: Stupidity cooldown reduced to 2 turns (was 4), Psi Power increased to 185 (was 170).
15. Reaper: Targeting no longer works after Reaper dies
16. Added a turn counter

Update: 26 Jun @ 10:02am

Bug fix:
1. Fixed a bug that allowed the Archon King to be cast with the Aid protocol
2. Fixed visual issues with Possession
3. Added localization of the Advent medic's weapon for the EN version
4. Fixed a bug that prevented the Ethereal and Drone from shooting after casting the Psi Bomb on them
5. Priest: Improved localization of the Elder's Blessing ability
6. Fixed a bug with incorrect display of the Templar's face

Balance changes:
1. Sped up the movement animation of the Sorcerer's ghostly zombies
2. Added new customization options.
3. Templar: Volt, Stunning Strike, Psi Arrow now consume the Copy's concentration, the accuracy bonus from the Echo ability no longer stacks with a similar effect.
4. Chosen Assassin: reduced the chance of a critical hit from the flank to 70 (was 80)

Update: 20 Jun @ 9:51am

1. Fixed a bug where Elder's Blessing worked with energy shields and was unavailable when using Holy Warrior.

Update: 20 Jun @ 8:15am

1. Soul shot penalty reduced to -10 (was -20)

Update: 20 Jun @ 1:08am

1. Improved description of the "Obsession" ability. Now it is indicated what abilities it gives.
2. The duration of the "Psi-vampirism" effect imposed by Psi-Vampirism is 4 turns.