XCOM 2
[WOTC] Modern Multiplayer Mod
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Actualizare: 29 sept. 2024 @ 4:21

Balance changes:
1. Removed the basic critical chance for General Advent and Archon in cover. Now it only works when shooting from the flank (10%).
2. Viper King: added the Frostbite ability, increased damage to 9-10 (was 9).
3. Berserker Queen: increased damage to 10-11 (was 9-10)
4. Spark: increased damage to 7-8 (was 6-8), added the Damage Control ability, protection from hacking increased to 130 (was 110).
5. Advent General: Plasma Grenade now breaks 1 armor (was 2)
6. Chosen Hunter: Accuracy decreased to 100, added +20 bonus when shooting with a pistol, added the "Target Aiming" ability, added a -10 penalty for shooting with a sniper rifle after moving, increased the radius of the cone of the Tracking Shot Mark to 6 tiles (was 4), decreased the armor piercing of the pistol to 3 (was 4).
7. Sectopod: added a +10 accuracy bonus when shooting from the flank
8. Specialist: Combat Hacking: price decreased to 3000, increased the chance of hacking a Advent MEC 100% (was 79%), the scanning protocol no longer blocks the camera.
9. Archon King: minimum damage increased to 10 (was 9).
10. Advent Heavy MEC: hack protection increased to 110 (was 100), added a bonus to accuracy when shooting from the flank +10.
11. Skirmisher, Reaper: increased health by 2.
12. Avatar: the "Crushing" ability no longer breaks the connection between the Psionic Shield and the Holy Warrior, but will still block them from being applied to the unit. The localization of the ability has also been fixed.
13. Grenadier: the "Demoltion" ability now has a 100% chance to hit (was 76).
14. Changed the operation of Suppression: now a shot from suppression is triggered by almost any action of the unit (excluding the use of stasis, mind control and other mental abilities).
15. A shot from Suppression and the "Covering Fire" ability now ignore the target's cover bonus, but still receive a penalty like a shot from Overwatch.
16. Added the ability to view the duration of the effect with the F1 function.
17. Removed doors from all maps except for the Small Town and Abandoned City. Removed unbalanced variations of Shanty type maps.
18. Templar: the "Void Conduit" ability now requires at least 2 units of concentration. Void Conduit now immobilizes the target for 1 turn, regardless of the concentration level. The first tick now restores 2 hp to the Templar (was 3).
19. Hazma Vest: added protection from the Freeze effect.
20. Advent Sniper: the Headshot ability now adds +10 accuracy when shooting from the flank
21. The Spectre’s ability Horror now works more stably and is guaranteed to cause panic for 1 turn among XCOM fsoldiers.
22. Archon: added a +22 bonus to accuracy when hitting with a staff.

Bug fixes:

1. Fixed a bug with "infinite" fire.
2. Fixed a bug with "infinite" stasis of the "Sustain" ability.
3. Fixed a bug related to the Chryssalid cocoon, when it did not die after all charges were used up.
4. Fixed a bug with the Restoration Protocol and the Restoration ability, which gave free action points under certain conditions.
5. Fixed a freeze when using the "Cold of the Void" ability
6. Fixed a bug related to increasing control for 1 turn when capturing a panicking fighter.
7. Fixed a bug due to which it was possible to move with the Advent turret after hacking it in the same turn.
8. Fixed a bug due to which it was impossible to move a captured unit with the "Deep Cover" or "Ever Vigilant" ability (abilities are now not activated if the unit is controlled).
9. Fixed a bug with infinite suppression on units with Shadow Step or during Codex Teleport (now a shot will be fired, but will always miss).
10. Now the "Pillar" ability cannot be used near a unit in order to avoid a bug when the created cover was not considered a cover by the game.
11. Fixed a bug due to which the "Death from Above" ability would trigger on any kill, and not only on kills from above.
12. Fixed incorrect duration of Poison

Actualizare: 28 iul. 2024 @ 5:51

1. Chosen Hunter: The radius of the mark has been returned to the original one.
2. Errors in localization of some abilities have been removed.

Actualizare: 25 iul. 2024 @ 10:28

1. Chosen Stronghold: all doors have been removed from the map to avoid unpleasant visibility bugs. Explosive barrels were removed in some places.
2. Fixed a mind control bug where controlling a panicked unit allowed them to gain action points on the same turn.
3. Fixed a bug that caused the Target Preview panel to display icons of enemy units in the fog of war.
4. Fixed a bug where the Holy Warrior ability could be applied to an Avatar.
5. Fixed a bug that prevented Andromedon's and Andromedon's Suit from punching an mind control unit.
6. Andromedon: remove the penalty when hitting with a fist (previously it was -15). Fist strike damage has been reduced to 6-7 (it was 7-10).
7. Andromedon Suit: accuracy has been reduced to 85 (it was 100).
8. Mutons: fixed a bug that caused the "Execution: Mark" ability to be applied to panicked fighters.

Actualizare: 16 iul. 2024 @ 0:49

1. Fixed a bug with shelters on the TunaFactory map

Actualizare: 14 iul. 2024 @ 13:30

1. Zombies no longer destroy covers when hitting a unit with their fist.
2. Muton Elite: fixed a bug that made it possible to strike a unit with a bayonet in the fog of war if it was within the radius of muton's dash.
3. Hunter: increased the diameter of the Tracking Shot Mark t to 12 tiles (there were 4).

Actualizare: 14 iul. 2024 @ 6:54

1. The plasma grenade has been returned to multiplayer.

Actualizare: 14 iul. 2024 @ 6:42

1. Grenadier: the cost was reduced to 3.200 (there were 3.300), the rocket launcher range was increased to 23 (there were 20 tiles).
2. Templar: The damage from the Volt ability has been reduced to 4-5 (it was 4-6), the effect of the parry ability is no longer cumulative.
3. Skirmisher: increased the accuracy of a Whiplesh by +20.
4. Ranger Blade Master: Untouchable effect is now displayed as a bonus when activated
5. Hunter: increased the pierce of the pistol to 4 armor (previously there were 3). The duplicate effect of Low Profile has been removed.
6. Shadow: No longer affected by acid, poison, fire and mental effects. Added a corresponding passive ability indicating these immunities.
7. Shanty: fire has been removed from spawn on one of the map variations
8. Small Town: Explosives have been removed in inconvenient places in the TunaFactory variation. Doors in PsiTransmitter_01 and TunaFactory variations have been removed.

Actualizare: 6 iul. 2024 @ 4:09

1. Fixed some game bugs.
2. Improved localization of the description of abilities
3. Chosens: The teleport range after the "Absorption" ability has been reduced to 13 tiles.

Actualizare: 5 iul. 2024 @ 5:07

1. Improved the bug fix for opening fog when using abilities.
2. Advent Stun Lancer: reduced the chance of a critical hit to 0 (it was 5).
3. Advent Turret: added a bonus for the distance.
4. Added the ability for Berserkers, Berserker Queens, and Chryssalids to attack units under the "Mind Control" effect..
5. Removed the ability to raise the corpses of other fighters by the Advent Medic.

Actualizare: 4 iul. 2024 @ 7:26

1. Gatekeeper: Removed the multiplier for the Consume ability (previously it was 1.5), Consume ability no longer restores the Gatekeeper's health when attacked by robots, increased the cooldown for the Gateway ability to 4 (previously it was 3).
2. Sectopod: hack defense increased to 3000 (there were 800).
3. Fixed a bug with the Drone Repair ability.