XCOM 2
[WOTC] Modern Multiplayer Mod
Näytetään 21–30 / 105
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Päivitys: 22.1. klo 0.30
tekijältä Mr.Fear

The following maps are temporarily disabled: Bar, In One Sitting, Police Station

Päivitys: 21.1. klo 4.36
tekijältä Mr.Fear

1.Mod preview updated.

Päivitys: 21.1. klo 4.31
tekijältä Mr.Fear

1.Mod preview updated.

Päivitys: 21.1. klo 4.21
tekijältä Mr.Fear

Balance changes:
1. Warlock: increased cooldown for the "Spectral Zombies" ability to 6 turns (was 5), limited the use of the "Spectral Army" ability to 3 times per match.
2. Shadow: now takes damage from EMP grenades and blue screen ammo.
3. The use of a team of 2 Berserkers, 2 Generals and a Heavy Gunner, 2 Sectoid Commanders is prohibited.
4. The Gatekeeper now takes up 1 tile instead of 2.
5. Sustain now removes the effect of Acid, Fire, Poison and Chryssalid Poison.
6. Stasis now deactivates the Sectopod Wrath Cannon.
7. Added an animation for reloading the Sectopod and Codex.

Gameplay:
1. Added animations for suppression for enemy units.
2. Added an effect for Psi Panic.
3. Updated icons for grenades and the Officer's mark effect.
4. Added a transparent effect to the Assassin when she is under the effect of the Vanishing Wind. Now the owner will be able to see the location of the Assassin.
5. Improved the game UI. Units now show Defense, Will, Psi Attack, and Hacking Resistance. When selecting a unit, its cost is now also displayed in the list.
6. Added a new visual effect for Advent fighters under the effect of "Obsession"
7. A condition for having a full DLC package has been added to the MP admission system. In the absence of any DLC, the multiplayer menu will be blocked. This is necessary to avoid bugs caused by the difference in DLC.

Bug fixes:
1. Fixed invisible zombies at the Gatekeeper when using the "Consume" ability
2. Fixed the problem with the Warlock's spectral stunlancer, who, when disappearing, gave visibility to the area where they were, and also bugged Viper if he strangled them.
3. Fixed visual problems with some cards.
4. Added a ban on using abilities with effects on units with immunity to these effects (for example, you will not be able to use the "Viper Bite" ability on an XCOM fighter in a hazma vest).
5. Fixed a vulnerability that allowed you to join games with the developer console.
6. Fixed a bug with the camera freezing when dying from a Bladestorm or Retribution ability.
7. Unlocked the camera for the shield bearer and avatar when applying shields.
8. Fixed the Ethereal freezing when the roof under him is blown up.
9. Fixed a bug with the Haywire protocol, when after successful activation it had no cooldown.
10. Fixed a bug with the Spectre, due to which the copied unit received 2 damage when the Shadow died.
11. Fixed the destruction of cover by Andromedon and Gatekeeper. Now they will destroy them in a smaller radius.
12. Fixed the lack of display of effects when throwing a grenade of the Assassin, as well as when shooting a Hunter.
13. Fixed a bug due to which it was impossible to select a tile for a strike in melee if the unit was standing close to the target.
14. Fixed a visual bug with an invisible zombie that rose from an exploded Purifier.
15. Fixed a bug due to which the "Ever Vigilant" ability was activated even under panic.
16. Fixed a bug due to which the Andromedon suit would receive actions if the Andromedon died during the owner's player's turn.
17. Fixed a bug due to which the unit would not die from the Holy Warrior if the Priest/Sectoid died from the Chryssalid's poison.
18. Fixed a bug due to which the Warlock could use "Holy Warrior" on a fighter under mind control.
19. Bladestorm and Retribution are no longer activated by reaction attacks (Codex Teleport, Clone Teleport, Retribution, Return Fire, etc.).
20. Fixed a bug with the Phantom's "Shadow Streike", due to which the Phantom would receive a bonus even after exiting invisibility.
21. Fixed a bug where a panicked unit would not come out of panic on its owner's turn if panic was inflicted on it on the last turn of that unit's Mind Control.

Päivitys: 17.11.2024 klo 12.32
tekijältä Mr.Fear

1. Улучшена локализация некоторых способностей

Päivitys: 17.11.2024 klo 12.05
tekijältä Mr.Fear

1. Убраны лишние способности у Чародея
2. Добавлены пассивки иммунитетов для Пси-зомби, призрачных зомби и копейщиков.
3. Добавлена пассивка, информирующая о псионическом щите Центуриона.

Päivitys: 16.11.2024 klo 12.29
tekijältä Mr.Fear

1. Correction of incorrect spawn on the City Center map.
2. Fixed a bug with Mass Psi Reanimation when it would raise already raised and killed Psi Zombies.
3. Sustain is now performed even when the unit is Stunned.

Päivitys: 16.11.2024 klo 1.33
tekijältä Mr.Fear

1. Fixed a bug with the Stun effect for a unit under the Mind Control effect
2. Fixed a bug where suppression on the suppressor did not cancel his suppression.

Päivitys: 14.11.2024 klo 5.41
tekijältä Mr.Fear

Balance changes:
1. Rebalanced unbalanced variations of the Shanty, Small Town, City Center, Slums maps. Added maps from TLE, such as Bar, Police Station, Graveyard, Depot, Gas station Dinner.
2. Increased the range of eBind ability to 1.5 tiles (was 1). This means that you can now choke diagonally.
3. Increased the damage of the Viper King's Bind to 4 (was 2-3).
4. Andromedon Suit: increased protection from hacking by 20.
5. Gunner: Rupture can no longer be used while burning or disoriented.
6. Spectre: now use the "Shadowbind" ability on panicked or stunned units.
7. Advent Pistol: Recolored to match the armor color of the Advent soldier wearing it.
8. Added visual display for the effects "Black Mark", "Dark Spear", "Survival Instinct", "Damage Control", "Blight", "Chryssalid Poison"
9. Unlocked Ranked Play for those who want to play it with the mod.
10. Quick Play: timer changed from 90 sec to 120 sec.
11. Custom Play: now it is possible to create a lobby with a random map.

Bug fixes:
1. Added display for several effects that were not displayed before.
2. Fixed a bug with mind control and related bugs. Now it is possible to stun controlled fighters again.
3. Fixed a bug where Viper did not release the Templar from the rings even when activating the Salvation ability.
4. Fixed a bug with controlling the Centurion with the Black Rift, when his shield was not removed.
5. Fixed a bug with the Assassin's ability "Vanishing Wind". (additional testing required)
6. Chosen: Hunter, Ethereal: All-Seeing ability temporarily removed.
7. Fixed a bug with the lack of a cooldown for the Haywire Protocol after a successful hack (additional testing required)
8. Psi-Operative: removed the duplicate ability "Purification" from the list of abilities.
9. Fixed an error that occurred when the MEC was unsuccessfully hacked, due to which it did not receive a bonus to accuracy and mobility.

Päivitys: 29.9.2024 klo 5.58
tekijältä Mr.Fear

1. Viper King added to the list of large units