RimWorld
Extra Explosion Effects
目前顯示第 1-8 項,共 8 項
更新:6 月 21 日 @ 上午 2:16

[Auto-generated text]: Update on 6/21/2025 12:16:00 PM.

* Fixed incompatibility with 1.6 CE: removed CombatExtended.FleckSystem_Casing in favor of FleckSystemThrown

更新:6 月 18 日 @ 上午 6:32

[Auto-generated text]: Update on 6/18/2025 4:32:32 PM.

* Updated to RW 1.6

更新:2 月 26 日 @ 下午 2:34

[Auto-generated text]: Update on 2/27/2025 12:34:28 AM.

* Removed the dirtbits solid time line that was causing issues
* Prevented explosions attempting to happen in null map

更新:2024 年 4 月 14 日 @ 上午 3:43

[Auto-generated text]: Update on 4/14/2024 1:43:09 PM.

* Updated to 1.5
* Made terrain particles look less repetitive, increased their quantity

更新:2023 年 12 月 24 日 @ 上午 2:43

[Auto-generated text]: Update on 12/24/2023 12:43:04 PM.

* Slightly reduced flame ball size, should now be more accurate to explosion radius (previously they spawned in 1.3x of radius, now in 1.0x).
* Made craters render below black ash (should blend in better).

更新:2023 年 11 月 1 日 @ 上午 9:11

[Auto-generated text]: Update on 11/1/2023 6:11:19 PM.

Rewrote the harmony patch, might help with map loads

更新:2023 年 10 月 30 日 @ 上午 6:16

[Auto-generated text]: Update on 10/30/2023 3:16:48 PM.

* Improved rotation of the terrain particles. Now they spin and start at random rotation

更新:2023 年 10 月 30 日 @ 上午 2:55

[Auto-generated text]: Initial upload.