RimWorld

RimWorld

Extra Explosion Effects
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Uppdatering: 21 jun @ 2:16

[Auto-generated text]: Update on 6/21/2025 12:16:00 PM.

* Fixed incompatibility with 1.6 CE: removed CombatExtended.FleckSystem_Casing in favor of FleckSystemThrown

Uppdatering: 18 jun @ 6:32

[Auto-generated text]: Update on 6/18/2025 4:32:32 PM.

* Updated to RW 1.6

Uppdatering: 26 feb @ 14:34

[Auto-generated text]: Update on 2/27/2025 12:34:28 AM.

* Removed the dirtbits solid time line that was causing issues
* Prevented explosions attempting to happen in null map

Uppdatering: 14 apr, 2024 @ 3:43

[Auto-generated text]: Update on 4/14/2024 1:43:09 PM.

* Updated to 1.5
* Made terrain particles look less repetitive, increased their quantity

Uppdatering: 24 dec, 2023 @ 2:43

[Auto-generated text]: Update on 12/24/2023 12:43:04 PM.

* Slightly reduced flame ball size, should now be more accurate to explosion radius (previously they spawned in 1.3x of radius, now in 1.0x).
* Made craters render below black ash (should blend in better).

Uppdatering: 1 nov, 2023 @ 9:11

[Auto-generated text]: Update on 11/1/2023 6:11:19 PM.

Rewrote the harmony patch, might help with map loads

Uppdatering: 30 okt, 2023 @ 6:16

[Auto-generated text]: Update on 10/30/2023 3:16:48 PM.

* Improved rotation of the terrain particles. Now they spin and start at random rotation

Uppdatering: 30 okt, 2023 @ 2:55

[Auto-generated text]: Initial upload.