RimWorld

RimWorld

Extra Explosion Effects
Viser 1–8 av 8 bidrag
Oppdatering: 21. juni @ 2.16

[Auto-generated text]: Update on 6/21/2025 12:16:00 PM.

* Fixed incompatibility with 1.6 CE: removed CombatExtended.FleckSystem_Casing in favor of FleckSystemThrown

Oppdatering: 18. juni @ 6.32

[Auto-generated text]: Update on 6/18/2025 4:32:32 PM.

* Updated to RW 1.6

Oppdatering: 26. feb. @ 14.34

[Auto-generated text]: Update on 2/27/2025 12:34:28 AM.

* Removed the dirtbits solid time line that was causing issues
* Prevented explosions attempting to happen in null map

Oppdatering: 14. apr. 2024 @ 3.43

[Auto-generated text]: Update on 4/14/2024 1:43:09 PM.

* Updated to 1.5
* Made terrain particles look less repetitive, increased their quantity

Oppdatering: 24. des. 2023 @ 2.43

[Auto-generated text]: Update on 12/24/2023 12:43:04 PM.

* Slightly reduced flame ball size, should now be more accurate to explosion radius (previously they spawned in 1.3x of radius, now in 1.0x).
* Made craters render below black ash (should blend in better).

Oppdatering: 1. nov. 2023 @ 9.11

[Auto-generated text]: Update on 11/1/2023 6:11:19 PM.

Rewrote the harmony patch, might help with map loads

Oppdatering: 30. okt. 2023 @ 6.16

[Auto-generated text]: Update on 10/30/2023 3:16:48 PM.

* Improved rotation of the terrain particles. Now they spin and start at random rotation

Oppdatering: 30. okt. 2023 @ 2.55

[Auto-generated text]: Initial upload.