Stellaris

Stellaris

(MERGED INTO ANOTHER MOD) Ancient Knights of the Toxic Frameworld
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Uppdatering: 4 aug, 2024 @ 4:12

Updated for AOT 3.12 update

Uppdatering: 6 jul, 2024 @ 16:15

Uppdatering: 5 maj, 2024 @ 15:53

Balance fix cause there are way too many knights:

Order's Keep on a Frameworld will only provide 1 knight per 20 jobs (non-frameworld is 1 per 20).
However, the frameworld is not affected by the Fate of the Order event, which halves normal order's keep to 1 knight per 20.

In compensation, knight demense districts now provide a knight job in addition to the two squire jobs.

Uppdatering: 25 apr, 2024 @ 11:35

Updated to 3.11:

DEPENDENCIES HAVE BEEN CHANGED
Because Decision Origins is dead, this mod now requires Daemonic Incursion (In order to apply Quest for the Toxic God to a frameworld empire)
When starting the quest for the toxic god, the following changes are applied to the frameworld:
  • The 5 Quest for the Toxic God modifiers will be applied.
  • One demense district and the Order's keep will be created on the frameworld.
  • Frameworld size is increased to 20 (from 16)

    Other changes
  • Removed knight job granted by the demense district to match vanilla district.

Uppdatering: 17 dec, 2023 @ 15:58

Uppdatering: 9 dec, 2023 @ 3:09

Bugfix: Fixed issue where knight districts could be built on frameworld under certain cases even if the toxic god decision was not taken.

Uppdatering: 6 dec, 2023 @ 23:42

Updated to 3.10:
Bugfix: Fixed upgraded knights from building instantly. Thanks @293 for submitting report.

Uppdatering: 6 dec, 2023 @ 23:32

Uppdatering: 29 okt, 2023 @ 14:27

New District Icons, credit to Megumin

Uppdatering: 28 okt, 2023 @ 2:33

Fixed issue with incorrect district requirements.