Stellaris

Stellaris

(MERGED INTO ANOTHER MOD) Ancient Knights of the Toxic Frameworld
Ergebnisse 1–10 von 13
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Update: 4. Aug. 2024 um 4:12

Updated for AOT 3.12 update

Update: 6. Jul. 2024 um 16:15

Update: 5. Mai 2024 um 15:53

Balance fix cause there are way too many knights:

Order's Keep on a Frameworld will only provide 1 knight per 20 jobs (non-frameworld is 1 per 20).
However, the frameworld is not affected by the Fate of the Order event, which halves normal order's keep to 1 knight per 20.

In compensation, knight demense districts now provide a knight job in addition to the two squire jobs.

Update: 25. Apr. 2024 um 11:35

Updated to 3.11:

DEPENDENCIES HAVE BEEN CHANGED
Because Decision Origins is dead, this mod now requires Daemonic Incursion (In order to apply Quest for the Toxic God to a frameworld empire)
When starting the quest for the toxic god, the following changes are applied to the frameworld:
  • The 5 Quest for the Toxic God modifiers will be applied.
  • One demense district and the Order's keep will be created on the frameworld.
  • Frameworld size is increased to 20 (from 16)

    Other changes
  • Removed knight job granted by the demense district to match vanilla district.

Update: 17. Dez. 2023 um 15:58

Update: 9. Dez. 2023 um 3:09

Bugfix: Fixed issue where knight districts could be built on frameworld under certain cases even if the toxic god decision was not taken.

Update: 6. Dez. 2023 um 23:42

Updated to 3.10:
Bugfix: Fixed upgraded knights from building instantly. Thanks @293 for submitting report.

Update: 6. Dez. 2023 um 23:32

Update: 29. Okt. 2023 um 14:27

New District Icons, credit to Megumin

Update: 28. Okt. 2023 um 2:33

Fixed issue with incorrect district requirements.