Stellaris
(MERGED INTO ANOTHER MOD) Ancient Knights of the Toxic Frameworld
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Mis à jour le : 4 aout 2024 à 4h12

Updated for AOT 3.12 update

Mis à jour le : 6 juil. 2024 à 16h15

Mis à jour le : 5 mai 2024 à 15h53

Balance fix cause there are way too many knights:

Order's Keep on a Frameworld will only provide 1 knight per 20 jobs (non-frameworld is 1 per 20).
However, the frameworld is not affected by the Fate of the Order event, which halves normal order's keep to 1 knight per 20.

In compensation, knight demense districts now provide a knight job in addition to the two squire jobs.

Mis à jour le : 25 avr. 2024 à 11h35

Updated to 3.11:

DEPENDENCIES HAVE BEEN CHANGED
Because Decision Origins is dead, this mod now requires Daemonic Incursion (In order to apply Quest for the Toxic God to a frameworld empire)
When starting the quest for the toxic god, the following changes are applied to the frameworld:
  • The 5 Quest for the Toxic God modifiers will be applied.
  • One demense district and the Order's keep will be created on the frameworld.
  • Frameworld size is increased to 20 (from 16)

    Other changes
  • Removed knight job granted by the demense district to match vanilla district.

Mis à jour le : 17 déc. 2023 à 15h58

Mis à jour le : 9 déc. 2023 à 3h09

Bugfix: Fixed issue where knight districts could be built on frameworld under certain cases even if the toxic god decision was not taken.

Mis à jour le : 6 déc. 2023 à 23h42

Updated to 3.10:
Bugfix: Fixed upgraded knights from building instantly. Thanks @293 for submitting report.

Mis à jour le : 6 déc. 2023 à 23h32

Mis à jour le : 29 oct. 2023 à 14h27

New District Icons, credit to Megumin

Mis à jour le : 28 oct. 2023 à 2h33

Fixed issue with incorrect district requirements.