Horizon's Gate

Horizon's Gate

Elite Passives
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Update: 24 Aug @ 3:06am

Behind the scenes changes to make Nunc Pro Tunc work with end of turn movement abilities.

Credit to Wave.

Update: 19 Aug @ 11:38am

Under the hood changes to make the Tactician's Noblesse Oblige function better.

Update: 10 Aug @ 8:34am

Further changes to Tainted Flesh. It's no longer as reactive, and only checks at the start of the turn. This allows you to start your turn with status effects, gain the buffs, and then transfer/cure them while still retaining the buffs. It also poisons adjacent enemies for a short time at the end of your turn.

Update: 10 Aug @ 6:55am

Put a slight delay in for Tainted Flesh so that it more accurately checks debuffs from turn start effects. It's also more accurate over all, though there are still likely some wrinkles in its effects.

Update: 30 Jul @ 5:59am

Some status effect changes. Bomb and Contagious now hit surrounding tiles (think flail range). Rupture also has a 10% HP dmg effect when pushed or pulled.

Update: 26 Jul @ 8:59am

The Drifter's Wanderlust passive now has different functionality, restoring MP and accelerating your next turn for each tile you move during your turn.

Update: 26 Jul @ 7:42am

Changed the Elite Passive for Caretaker to "Spirit Renewal."

Update: 11 Jul @ 10:00am

Display fixes for Life and Ruin Enchant.

Update: 4 Jul @ 4:28am

Lightning Chain now properly respects the "HPbased" element, meaning certain bosses will resist its damage.

Update: 15 Jun @ 9:06am

Changed Manifold Strike. The Blade's Rend and Perfect Strike now generate combo. Combo still adds +1 dagger and +1 physical attack as normal, and the passive also still grants an extra offhand dagger attack at 50% damage. It's a cleaner passive now, and incentivizes using a wider range of the Blade's kit.