Horizon's Gate

Horizon's Gate

Elite Passives
Showing 41-49 of 49 entries
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Update: 26 Nov, 2023 @ 5:34am

Added passives for the Confessor and Inquisitor from Aurora Magna.

Remember that Elite Passives must be placed BELOW class mods in the mod load order. To do this, open Horizon's Gate, click on Mods, then use the arrows on the right to move Elite Passives below my class mods.

Update: 26 Oct, 2023 @ 2:43pm

The Stormshot's "Eye of the Storm" was causing issues when certain debuffs with the wind element were being applied, so the functionality of the passive has changed. Instead of wind damage being converted to healing, it now provides immunity to wind damage and regen when hit by a wind effect. It still provides the push/pull immunity as well.

Update: 23 Oct, 2023 @ 7:26pm

Added aegis immunity to Zombify, Carnivore, and the Deathmark status (to prevent weird interactions and softlocks).

Nerfed The Balance. Its max range is much shorter (6 tiles) while still being significant.

Update: 9 Oct, 2023 @ 3:19pm

Added passives for the Outsider, Dancer, Zealot, Grave Knight, and Spy.

The Mechanist's Power Sequence is now incompatible with Pure Mind and Inversion.

Update: 8 Oct, 2023 @ 5:27am

Added elite passives for the Class Academy classes: Assassin, Dervish, Mesmer, Monk, and Necromancer.

Update: 3 Oct, 2023 @ 3:22pm

Added an elite passive to the Gatemaster (official modded class). Please note that this mod must be below modded classes in the mod load order (press Mods on the main menu and use the arrow buttons to change the load order) if you want the new passive to show up.

Currently, the Gatemaster is the only modded class with an elite passive. But that may change.

Update: 1 Oct, 2023 @ 1:40pm

Fixed incorrect title for Sorcerer elite passive.

Update: 1 Oct, 2023 @ 1:27pm

Initial upload