Arma 3
Modules Enhanced
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Opdatering: 24. aug. kl. 15:28

Hotfix 0.9.1.3

Earthquake Module
- Fixed race condition if no trigger is used and module fires at mission start. It is still suggested to not fire the earthquake module immediately at mission start however.

Opdatering: 23. aug. kl. 9:49

Hotfix

Inventory Sync
- Added ability to keep the editor inventories of containers and add them to the data before synchronization happens.

For Example When Turned On:
Crate_1:
- Item1
- Item2

Crate_2:
- Item3
- Item4

After Mission Start:

Crate_1 and Crate_2:
- Item1
- Item2
- Item3
- Item4

PLUS all the data that was previously saved

Opdatering: 21. aug. kl. 21:06

Patch v1.9.1

Added:

Inventory Sync Module

This module will cause crates that have the same identifier to synchronize their inventories as one of them changes. It will also save and load the inventory using that identifier between missions. Use this to save crate inventories and use them in future missions emulating a kind of persistance!

Opdatering: 4. maj kl. 21:42

Patch 1.9.0

Added Experimental Map Animation Modules

- Added Map Animation: Start
- Added Map Animation: Add

Opdatering: 4. maj kl. 16:11

- Updated Module:FadeScreen with better tooltip text
- Updated Module:IntroText | Text now has options for font, size, and color

Opdatering: 30. apr. kl. 16:35

Hotfix
- Fixed intro text icon missing

Opdatering: 30. apr. kl. 0:56

Added Cinematic Modules:
- Fade Screen
- Intro Text

Opdatering: 26. apr. kl. 14:53

Module - Infantry Spawner

Now allows for garrison in editor placed buildings. Buildings must inherit from "House" and have at least 1 building position.

Opdatering: 26. mar. kl. 18:04

Module Infantry Spawner
- Added workaround with engine bug using createUnit

Opdatering: 24. mar. kl. 19:26

Updated Vehicle Service Station
- Added module icon
- Added ability to modify vertical size of module area (allow/disallow flying objects to be affected)
- Added parameter to show/hide global map markers