Europa Universalis IV

Europa Universalis IV

Development Expanded Lite
Visar 41–50 av 155 poster
< 1 ... 3  4  5  6  7 ... 16 >
Uppdatering: 9 apr, 2024 @ 17:38

Adding migration framework

Uppdatering: 7 apr, 2024 @ 16:12

Government rank conditional fix, re-disabled migrations (WIP)

Latest stable release

Uppdatering: 6 apr, 2024 @ 20:31

un-reverted, files successfully yoinked

Uppdatering: 6 apr, 2024 @ 20:31

reverted for file yoink

Uppdatering: 4 apr, 2024 @ 17:59

small localization change

Uppdatering: 4 apr, 2024 @ 15:35

revert for bugfixing, forgot to reapply modifiers with new names

Uppdatering: 4 apr, 2024 @ 12:56

Switched peacetime reconstruction back to triggered modifier, its nicer that way.
Big switch from on_actions to static_modifiers. Has the potential to reduce compatibility but its unlikely, and its faster.
Switched away from scripted effects and towards in-line effects to reduce scope changes and abstraction delay.
Added workaround for voltaire's nightmare government ranks

Uppdatering: 2 apr, 2024 @ 12:06

Performance improvement. Removed peacetime reconstruction triggered modifier and made it an event modifier instead.
Downsides: checked monthly instead of daily, no pop-up upon gaining or losing it
Upsides: checked monthly instead of daily (performance)

latest stable release

Uppdatering: 17 mar, 2024 @ 20:04

Un-reverted. Shaved 2 minutes off of 20 year fastforward :)

Uppdatering: 17 mar, 2024 @ 19:37

reverted for bugfixing