Arma 3
HBQ_SpawnSystem
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Actualización: 11 NOV 2024 a las 2:01

v2.3.1
- Fixed: Error in Stay NearLeader
- Fixed: Hearing Skill did not work in Multiplayer

Actualización: 7 NOV 2024 a las 5:41

v.2.3
- New: New Options for Stay Near Leader (Tight Formation, Loose Formation)
- New: Hearing Distance Feature
- New: InfoSharing Feature
- Improved: Stay Near Leader reworked.

Actualización: 4 NOV 2024 a las 8:38

v2.2.9
- Fixed: Error with Stay Near Leader option

Actualización: 31 OCT 2024 a las 11:20

v2.2.8
- New: Custom Initcode for Vehicles
- Fixed: Issue with Balancing (Max Friendlies) when no enemies in Zone
- Fixed: Problem with Wavescount sometimes did not work.
- New: Compatibility with KAT.(ACE unconcious option works now with KAT Medical)
- Improved: Code cleanup

Actualización: 14 OCT 2024 a las 1:31

Actualización: 14 OCT 2024 a las 1:19

v.2.2.7
- Fixed: A potential performance problem with Ambientanimations.
- Fixed: A Problem with Combatlanding and Vcom.

Actualización: 9 OCT 2024 a las 4:13

v.2.2.6

- New: Rebel Probability (Playernear): When a player is near a Civilian there is a probability he turns Enemy.
- Minor Changes in Tooltip Help
- Fixed: Critical Error (Turrets where broken in last update)
- Fixed: a small issue with Balancing an Unconsious Units.
- Fixed: Some modded unarmed Vehicles would be considered Armed by HBQ
- Fixed: Force Side did not work correctly with Waves.
- Fixed: Potentional Error that sometimes was Causing an Error that synced units did not get registered quick egnough (on very bussy Servers or with many Mods installed)
- Changed: Triggerradius is not triggered by Pilots anymore. Only Groundunits can trigger when using triggerradius.

Actualización: 7 OCT 2024 a las 5:20

Actualización: 7 OCT 2024 a las 2:07

v2.2.5
- New: Force Side option (lets you choose the Side Units will spawn in)
- New: Dynamic AI: option to include Pilots.
- Changed: if Vehicle Crewed is off Planes and Helis will now spawn on Ground by default.
- Fixed: When using a custom Spawncenter in AutomaticSpawnpositions the Balancing Zone will
move with the defined Spawncenter. So if you enter a players name here the balancing will
take the Player position as Zone Center.

Actualización: 2 OCT 2024 a las 1:38

v2.2.4
- Fixed: LambsTask Garrison (Teleport) now teleports in Random Buildings
- Changed: Suppression Threshold of 0 will now disable it. (was -1 before which was confusing)
- Added: Lambs Task Garrison now supports settings for Exitconditions
(Supression threshold and Fired near.)