武装突袭3

武装突袭3

HBQ_SpawnSystem
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更新于:2024 年 7 月 23 日 下午 2:44

v2.1.2
- New: Debug Colors for Ammo state
- Fixed: Some problems with AI Rearm
- Fixed: Error with Leader Distance
- Fixed: Teamleader do ream now too.

更新于:2024 年 7 月 22 日 下午 3:31

v2.1.1
- New: CBA setting for no Ammo flee time
- Improved: Debug Colors show Units rearming
- Fixed: Error with getting compatible Magazines function. (AI Rearm)
- Fixed: Rearming compatible with Keep Leader distanz now.
- Fixed: Unstuck does not unstuck Incapacitated Units anymore

更新于:2024 年 7 月 22 日 上午 8:23

v2.1.00
- New: AI Rearming System (only Infantry for now)
- New: Flee if Ammo Low option
- New: ACE Damagethreshold Option
- Improved: Performance of combined APC engagement.
- New: Variable to monitor overall HBQ Proceccing Time of all HBQ functions. (HBQ_PROCESSINGTIME : Proccecing time for all HBQ Functions in ms)

更新于:2024 年 7 月 21 日 上午 9:18

v 2.0.95
- Fixed: Problem with Triggerradius in combination with
Repeatdelay
- Improved: Several little optimizations in Code.

更新于:2024 年 7 月 20 日 下午 8:50

v2.0.94
- New: Balancing: Damaged Vehicles option (pause Spawns when too many Vehicles are damaged)

- Improved: ForceBalancing: Vehicles are wheighted depending on their Power. Here is a list of how the Force is Calculated:
Infantry man = 1 Powerpoint
Vehicle = 1 Powerpoint plus Crew count
Armedvehicle = 2 Powerpoints plus Crew count
Airvehicle = 4 Powerpoints plus Crew count.

- Improved: Optimized Performance of Balancing

- Fixed: Problem with Balancing if no Enemies is in Zone

- Fixed: Problem with Balancing and Wavescount

更新于:2024 年 7 月 18 日 下午 7:41

v2.0.93
- New: Waves Count Option

- New: Unstuck: The Kill Stucked Feature was replaced by this much better Unstuck function. You can define a radius. When no player is within this radius around a stuck Unit/Vehicle it will get unstuck ( by deleting and recreating it at a slightly different position.)

- New: Detailed Debug: Now you can enable Detailed debugging if you want even more debug Informations
while the default Debug will now show less informations.

- Fixed: Very small groups dont flee now when Groupsize is enabled for fleeing. At least one Unit must die in order to make small group flee.

更新于:2024 年 7 月 16 日 下午 1:56

v2.0.92
- New: Delete/Kill Abandoned Vehicles

更新于:2024 年 7 月 16 日 上午 5:09

v2.0.91
- Fixed: Alive Virtualization
- Added: Example for Assault speed in Demomission

更新于:2024 年 7 月 15 日 下午 2:08

v2.0.9
- New: Assault Speed Option
Groups assault the Targetposition not paying much attention to other fights around them (Caution it makes groups fast but vulnerable ).

- Improved CAS system.

- Fixed: LambsTask Assault now compatible with Leaderdistance Feature

更新于:2024 年 7 月 9 日 下午 3:30

v2.0.8
- Improved: Some improvements for the Stay in Areas/Follow Objects Feature