Arma 3
HBQ_SpawnSystem
Se afișează 61-70 din 163 intrări
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Actualizare: 23 iul. 2024 @ 14:44

v2.1.2
- New: Debug Colors for Ammo state
- Fixed: Some problems with AI Rearm
- Fixed: Error with Leader Distance
- Fixed: Teamleader do ream now too.

Actualizare: 22 iul. 2024 @ 15:31

v2.1.1
- New: CBA setting for no Ammo flee time
- Improved: Debug Colors show Units rearming
- Fixed: Error with getting compatible Magazines function. (AI Rearm)
- Fixed: Rearming compatible with Keep Leader distanz now.
- Fixed: Unstuck does not unstuck Incapacitated Units anymore

Actualizare: 22 iul. 2024 @ 8:23

v2.1.00
- New: AI Rearming System (only Infantry for now)
- New: Flee if Ammo Low option
- New: ACE Damagethreshold Option
- Improved: Performance of combined APC engagement.
- New: Variable to monitor overall HBQ Proceccing Time of all HBQ functions. (HBQ_PROCESSINGTIME : Proccecing time for all HBQ Functions in ms)

Actualizare: 21 iul. 2024 @ 9:18

v 2.0.95
- Fixed: Problem with Triggerradius in combination with
Repeatdelay
- Improved: Several little optimizations in Code.

Actualizare: 20 iul. 2024 @ 20:50

v2.0.94
- New: Balancing: Damaged Vehicles option (pause Spawns when too many Vehicles are damaged)

- Improved: ForceBalancing: Vehicles are wheighted depending on their Power. Here is a list of how the Force is Calculated:
Infantry man = 1 Powerpoint
Vehicle = 1 Powerpoint plus Crew count
Armedvehicle = 2 Powerpoints plus Crew count
Airvehicle = 4 Powerpoints plus Crew count.

- Improved: Optimized Performance of Balancing

- Fixed: Problem with Balancing if no Enemies is in Zone

- Fixed: Problem with Balancing and Wavescount

Actualizare: 18 iul. 2024 @ 19:41

v2.0.93
- New: Waves Count Option

- New: Unstuck: The Kill Stucked Feature was replaced by this much better Unstuck function. You can define a radius. When no player is within this radius around a stuck Unit/Vehicle it will get unstuck ( by deleting and recreating it at a slightly different position.)

- New: Detailed Debug: Now you can enable Detailed debugging if you want even more debug Informations
while the default Debug will now show less informations.

- Fixed: Very small groups dont flee now when Groupsize is enabled for fleeing. At least one Unit must die in order to make small group flee.

Actualizare: 16 iul. 2024 @ 13:56

v2.0.92
- New: Delete/Kill Abandoned Vehicles

Actualizare: 16 iul. 2024 @ 5:09

v2.0.91
- Fixed: Alive Virtualization
- Added: Example for Assault speed in Demomission

Actualizare: 15 iul. 2024 @ 14:08

v2.0.9
- New: Assault Speed Option
Groups assault the Targetposition not paying much attention to other fights around them (Caution it makes groups fast but vulnerable ).

- Improved CAS system.

- Fixed: LambsTask Assault now compatible with Leaderdistance Feature

Actualizare: 9 iul. 2024 @ 15:30

v2.0.8
- Improved: Some improvements for the Stay in Areas/Follow Objects Feature