Arma 3
HBQ_SpawnSystem
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Actualizare: 12 mart. 2024 @ 20:24

v1.9.53
- Improved Automatic CAS
- CAS now also Attacks Infantry with Missiles in Automode
- Automatic CAS is now more Aggressive

Actualizare: 11 mart. 2024 @ 14:59

v1.9.52
-New: Balancing Only consider Own. If enabled only friendly units spawned by this module are considered. This way you can keep a certain amount of units of a kind in an area if you use this together with the Maxfriendly settings.

- Changed: CAS Vehicles will now also attack Infantry with Missiles.

- Fixed: Helis would not return after CAS

Actualizare: 8 mart. 2024 @ 16:04

v1.9.51

-New: Prefer Hidden Spawn. When using Automatic Spawnpositions the function will prefer Spawnpositions in Buildings or in Forest to prevent
spawning in open fields (For immersion reasons).

- Changed: You can now enter a min,max radius for automatic Spawnpositions (comma separated). A Random Vallue between min and max will be choosen for each spawn.
- Fixed an issue where sometimes Cargo transport would not return to base after Cargo has been delivered.

- Fixed: Still Helicopters would sometimes explode with Custom Pylons on CAS Missions.

- Fixed some issues with Artillery Spread an Shelldelay.

Actualizare: 7 mart. 2024 @ 2:01

v.1.9.5
- New: Kill Trigger: Trigger to despawn all Units spawned with this Module.
- New: SpawnCenter: Define a Player or Object as Spawncenter for Automatic Spawnpositions to allways spawn enemies around the Player
- Changed: Infantry Units that get despawned because of Lifetime or Killtrigger will now Lay down before getting despawned.

-New: Examples for new Features added to Demomission.

Actualizare: 6 mart. 2024 @ 8:05

v1.9.41
- New: Missiles Delay. Choose at which frequency Missiles/Bombs are fired.
-Fixed: Some Modded Planes/Helis did not work as CAS Planes
-Fixed: CAS Missiontime now works.
-Fixed: Using Custom Pylons would sometimes destroy Plane when missle/Bomb fired.
-Fixed: Planes fire now more than only one Missiles/Bombs when using Custom Pylons
- Improved: Greatly improved Custom Pylon CAS. Planes wait for better Fireposition and Shoot only when Target in Front of Plane/Heli.

Actualizare: 5 mart. 2024 @ 14:46

v1.9.4
- New: Static Weapon Teams will now disassable and reassemble Weapons when ordered to another Area or Object

- Fixed various small things.

Actualizare: 4 mart. 2024 @ 11:45

HotFix

Actualizare: 4 mart. 2024 @ 6:56

v1.9.3
-Changed: ExitStaticShotsNear is now a Number. You can set a distance in which Shots near will be considered (Max distance is 70 Meters).
- Mortargroups now deploy Mortars when called for a Strike.
- Some minor Fixes.

Actualizare: 1 mart. 2024 @ 6:05

v1.9.2
- Fixed: Groups in 360 Formation will now exit correctly from a guardtask if canceldelay is over.


Actualizare: 29 febr. 2024 @ 2:18

v1.9.1
-New: Support for more vehicle Parameters like Fuel,Damage,Ammo and ACE Logistics Settings. You can now spawn Medical Vehicles or Fueltransport with custom Ace Settings you make in the Editor.

- New: Scripting: functions and Variables to customize your HBQ mission in game with scripting. This is all documented in the documentation PDF.

-Fixed: Problem with Units would not flee to their spawnlocation.