Arma 3
HBQ_SpawnSystem
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更新: 2024年3月12日 @ 20時24分

v1.9.53
- Improved Automatic CAS
- CAS now also Attacks Infantry with Missiles in Automode
- Automatic CAS is now more Aggressive

更新: 2024年3月11日 @ 14時59分

v1.9.52
-New: Balancing Only consider Own. If enabled only friendly units spawned by this module are considered. This way you can keep a certain amount of units of a kind in an area if you use this together with the Maxfriendly settings.

- Changed: CAS Vehicles will now also attack Infantry with Missiles.

- Fixed: Helis would not return after CAS

更新: 2024年3月8日 @ 16時04分

v1.9.51

-New: Prefer Hidden Spawn. When using Automatic Spawnpositions the function will prefer Spawnpositions in Buildings or in Forest to prevent
spawning in open fields (For immersion reasons).

- Changed: You can now enter a min,max radius for automatic Spawnpositions (comma separated). A Random Vallue between min and max will be choosen for each spawn.
- Fixed an issue where sometimes Cargo transport would not return to base after Cargo has been delivered.

- Fixed: Still Helicopters would sometimes explode with Custom Pylons on CAS Missions.

- Fixed some issues with Artillery Spread an Shelldelay.

更新: 2024年3月7日 @ 2時01分

v.1.9.5
- New: Kill Trigger: Trigger to despawn all Units spawned with this Module.
- New: SpawnCenter: Define a Player or Object as Spawncenter for Automatic Spawnpositions to allways spawn enemies around the Player
- Changed: Infantry Units that get despawned because of Lifetime or Killtrigger will now Lay down before getting despawned.

-New: Examples for new Features added to Demomission.

更新: 2024年3月6日 @ 8時05分

v1.9.41
- New: Missiles Delay. Choose at which frequency Missiles/Bombs are fired.
-Fixed: Some Modded Planes/Helis did not work as CAS Planes
-Fixed: CAS Missiontime now works.
-Fixed: Using Custom Pylons would sometimes destroy Plane when missle/Bomb fired.
-Fixed: Planes fire now more than only one Missiles/Bombs when using Custom Pylons
- Improved: Greatly improved Custom Pylon CAS. Planes wait for better Fireposition and Shoot only when Target in Front of Plane/Heli.

更新: 2024年3月5日 @ 14時46分

v1.9.4
- New: Static Weapon Teams will now disassable and reassemble Weapons when ordered to another Area or Object

- Fixed various small things.

更新: 2024年3月4日 @ 11時45分

HotFix

更新: 2024年3月4日 @ 6時56分

v1.9.3
-Changed: ExitStaticShotsNear is now a Number. You can set a distance in which Shots near will be considered (Max distance is 70 Meters).
- Mortargroups now deploy Mortars when called for a Strike.
- Some minor Fixes.

更新: 2024年3月1日 @ 6時05分

v1.9.2
- Fixed: Groups in 360 Formation will now exit correctly from a guardtask if canceldelay is over.


更新: 2024年2月29日 @ 2時18分

v1.9.1
-New: Support for more vehicle Parameters like Fuel,Damage,Ammo and ACE Logistics Settings. You can now spawn Medical Vehicles or Fueltransport with custom Ace Settings you make in the Editor.

- New: Scripting: functions and Variables to customize your HBQ mission in game with scripting. This is all documented in the documentation PDF.

-Fixed: Problem with Units would not flee to their spawnlocation.