Arma 3
HBQ_SpawnSystem
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Update: 8 jul 2024 om 3:30

v2.0.7
- New: Option to reset AI at Targetposition
- Fixed: Debug AutomaticSpawnposition marker Radius was wrong.
- Fixed: Issue with Ignore Enemies and Hold Fire Distance
- Fixed: Issue with Keep Leader distance and Paratroops

- Changed: Rearranged Engage Options
- Changed: Removed Exit on Suppresion Option (Now you just need to set Suppression Threshold. You can still disable it by setting threashold to -1)

Update: 6 jul 2024 om 21:22

v2.0.6

- New: TriggerRadius supports now Automatic Spawnpositions

- New: Option to include Pilots for any Near Player Checks.

- Improved: more precice vehicle placement when spawned near other Objects to avoid exploding when spawning. Like in tranches.

- Fixed: For Balancing the Independent Faction relation is considered now. (Independent can be hostile or not depending on Faction relation setting)

- Fixed: SpawnSequrity Radius issue.

Update: 3 jul 2024 om 1:31

v2.0.5
-New: Close Combat Skillmultiplier: Multiplier for Skills when Units are near Players (within 50 Meters).

Update: 2 jul 2024 om 13:59

v2.0.4

- Hotfix: Error on Startup
- Fix: Static AI will not keep looking in their Spawnorientation
- Fix: With Keep Stance and Fleeing
- New: Modulposition as Fleeposition

Update: 2 jul 2024 om 8:26

v2.0.3
- New: Completly reworked Ambient Animations and more options
- New: Optional Drop Weapon when fleeing.
-Improvements: Some Performance optimizations
- Fixed: Fleeing Units dont die so much anymore

Update: 26 jun 2024 om 3:20

v2.0.2
- Added: CBA setting for DynamicAI Radius

Update: 25 jun 2024 om 13:54

v2.0.1
-Improvements: Some Performance optimizations

Update: 25 jun 2024 om 7:30

v2.0.0

- New: AI Debugging (Changes Color of Units depending on Debugmode)
Debugmodes: AI State,Morale,Skill,Suppression,AImods

- New: Complete new Retreatig/Fleeing System with some new Features.
(Flee Chance,Flee Ratio,Desert Chance,Hide Radius)
- New: Infantry spawn prone to make spawns less vissible to players.
- New: Kill Stucked Units Option
- New: Courage Skill overwrite option in Module
- New: Aim Skill overwrite option in Module
- New: Skillmultipler option (to scale skill per module)
- Changed: Reworked Skillsystem (compatible with Vcom now)
- Changed: Reorganized some Options for better UI.
- Changed: Renamed Stoptrigger. Its now called "Cancel Waves Trigger".
- Changed: Balancing Options rearanged.
- Changed: Reorganized Skill Settings.
- Changed: Debug Options rearanged.
- Changed: Renamed Rush to Targetpos (its now "Ignore Enemies")
- Changed: AI now reacts if suppressed when Dynamic AI is active.
- New: Dynamic AI: now also en-/disables AI Mods
- Fixed: Stay Near Leader feature improved (feature is disabled near buildings to prevent wall clipping) Also Performance is optimized.
- Fixed: Dynamic AI: Static AI is now considered.
- Fixed: Dynamic AI: Works with "Ignore Enemies"
- Fixed: Units Flee now to their Spawnposition again
- Fixed: Engage Near Enemies works with Static AI now.

- Updated Documentation

Update: 12 jun 2024 om 8:01

v1.9.82
- Improved: Vehicles dont stop at every Waypoint anymore. Vehicle movement
is much smoother now.
- Waypoint Limit per group increased to 15.

Update: 11 jun 2024 om 6:18

v1.9.81
-Changed: Spawnmodules can now share the same Vehicles (You can sync one vehicle to several Modules.
-Changed: Custom Vehicle Loadout is no turned off by default.