Garry's Mod

Garry's Mod

PAC3 [develop version]
264개 중 61~70개 표시 중
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업데이트: 2025년 4월 3일 오후 6시 32분
작성자: PAC3

doubleclick actions

some actions for base_class: rename, expand/collapse, show/hide, write notes

some are class-specific: hitscan shoot, sound play/stop, command execute, event invert...

some are event-specific: timerx reset, command trigger, flashlight toggle

you can revert to only the base_class actions or ignore the base_class actions and only trigger actions when a specific action exists for the part

the options are in menu bar and node expander

업데이트: 2025년 3월 25일 오후 9시 12분
작성자: PAC3

mini fix

create this field on part initialization

업데이트: 2025년 3월 23일 오전 11시 05분
작성자: PAC3

more health modifier cvars

clamp max HP / max armor changes
allow/disallow extra healthbars counted hits mode
clamp total value of extra healthbars (it accounts for existing ones applied. can't cheat by adding multiple health modifier parts)

health modifier part gets a nicename

and harmonize some more of the other new convars (the settings manager code required a server-realm copy of the descriptions of the cvars to get proper updates)

업데이트: 2025년 3월 17일 오후 8시 22분
작성자: PAC3

buttons can bypass changes to their holdtime/toggle state updates if hidden

and add more details to logic gates-based events' tutorial entries to clarify how to use uids

업데이트: 2025년 3월 17일 오후 5시 44분
작성자: PAC3

fix previous commit

the parsing error was because these strings for the arrows and property key text at 2146 & 2148 weren't being assigned to the variable, free strings breaking syntax

업데이트: 2025년 3월 17일 오후 12시 18분
작성자: PAC3

revert previous commit

I'll investigate more later

업데이트: 2025년 3월 17일 오전 11시 59분
작성자: PAC3

move active text entry alongside property list's scrolling

it won't go off-screen or above the property divider
accordingly, draw a rectangle with a text and arrows to indicate what property you're editing if out of bounds

fix a narrow bug where the pace.PanelExists check interprets a 'Container' bodygroup as the property container panel class. it created an error and dropped all further bodygroups

업데이트: 2025년 3월 15일 오전 11시 37분
작성자: PAC3

force part update

split AffectSelf into two to distinguish between player owner and root owner (e.g. projectiles)

for backward compatibility, AffectSelf will still act as both by default, but with AlternateAffectSelf the split occurs. you can then use AffectPlayerOwner to affect your player, and AffectSelf to affect the root part owner separately

업데이트: 2025년 3월 9일 오전 12시 40분
작성자: PAC3

small fix

업데이트: 2025년 3월 4일 오후 5시 47분
작성자: PAC3

hotfix

regarding the event arguments dynamic properties sync feature, I didn't account for the fact that properties can be edited from proxies