Garry's Mod

Garry's Mod

PAC3 [develop version]
264 sonuçtan 61 ile 70 arası gösteriliyor
< 1 ... 5  6  7  8  9 ... 27 >
Güncelleme: 3 Nis @ 18:32
Güncelleyen: PAC3

doubleclick actions

some actions for base_class: rename, expand/collapse, show/hide, write notes

some are class-specific: hitscan shoot, sound play/stop, command execute, event invert...

some are event-specific: timerx reset, command trigger, flashlight toggle

you can revert to only the base_class actions or ignore the base_class actions and only trigger actions when a specific action exists for the part

the options are in menu bar and node expander

Güncelleme: 25 Mar @ 21:12
Güncelleyen: PAC3

mini fix

create this field on part initialization

Güncelleme: 23 Mar @ 11:05
Güncelleyen: PAC3

more health modifier cvars

clamp max HP / max armor changes
allow/disallow extra healthbars counted hits mode
clamp total value of extra healthbars (it accounts for existing ones applied. can't cheat by adding multiple health modifier parts)

health modifier part gets a nicename

and harmonize some more of the other new convars (the settings manager code required a server-realm copy of the descriptions of the cvars to get proper updates)

Güncelleme: 17 Mar @ 20:22
Güncelleyen: PAC3

buttons can bypass changes to their holdtime/toggle state updates if hidden

and add more details to logic gates-based events' tutorial entries to clarify how to use uids

Güncelleme: 17 Mar @ 17:44
Güncelleyen: PAC3

fix previous commit

the parsing error was because these strings for the arrows and property key text at 2146 & 2148 weren't being assigned to the variable, free strings breaking syntax

Güncelleme: 17 Mar @ 12:18
Güncelleyen: PAC3

revert previous commit

I'll investigate more later

Güncelleme: 17 Mar @ 11:59
Güncelleyen: PAC3

move active text entry alongside property list's scrolling

it won't go off-screen or above the property divider
accordingly, draw a rectangle with a text and arrows to indicate what property you're editing if out of bounds

fix a narrow bug where the pace.PanelExists check interprets a 'Container' bodygroup as the property container panel class. it created an error and dropped all further bodygroups

Güncelleme: 15 Mar @ 11:37
Güncelleyen: PAC3

force part update

split AffectSelf into two to distinguish between player owner and root owner (e.g. projectiles)

for backward compatibility, AffectSelf will still act as both by default, but with AlternateAffectSelf the split occurs. you can then use AffectPlayerOwner to affect your player, and AffectSelf to affect the root part owner separately

Güncelleme: 9 Mar @ 0:40
Güncelleyen: PAC3

small fix

Güncelleme: 4 Mar @ 17:47
Güncelleyen: PAC3

hotfix

regarding the event arguments dynamic properties sync feature, I didn't account for the fact that properties can be edited from proxies