Garry's Mod

Garry's Mod

PAC3 [develop version]
Menampilkan11-20 dari 263 kiriman
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Pembaruan: 24 Agu @ 1:24pm

expand text newline support

word wrap or force newline will enable other modes than drawdrawtext to make newlines, by manually drawing each line, supporting line spacing

wrap method caches calculated lines. it's rate limited in multiplayer, and length-limited because it's a bit expensive to calculate

fix ignoreZ

Pembaruan: 20 Agu @ 4:39pm

optimize event uid search

catastrophic lag occurs when part search repeatedly fails, severity scaling with localparts size

it was already handled with proxy but now I transferred it to event

Pembaruan: 16 Agu @ 8:52pm

Update parts.lua

Pembaruan: 16 Agu @ 8:52pm

add some partmenu actions from the doubleclick actions

also move icon list to a table in parts.lua (the same file that handles partmenu stuff), to avoid needing to also edit settings.lua every time I want to add a partmenu action from now on

Pembaruan: 16 Agu @ 3:13pm

is_turning events

Pembaruan: 14 Agu @ 4:58pm

nil string check

Pembaruan: 2 Agu @ 10:04pm

fix sprite material initialization

when the material is a pac material inside the sprite, initialization order messes up and leaves an invalid material, so waiting for the material to exist and reassign it seems to fix it

Pembaruan: 31 Jul @ 11:48pm

fix quick setup's edit materials option

it cleared existing submaterial assignations, which shouldn't happen

it allowed multiple submaterial edits but since it cleared the initial working table, it only really worked if using the right clickable option that doesn't close the DMenu.

the intended method is that we can surgically edit any material at any time without such troublesome workarounds as re-pasting old submaterial assignation

Pembaruan: 31 Jul @ 8:05pm

right click shortcut: edit sprite/particle/beam material

creates a material_2d part for it and auto-links it

Pembaruan: 24 Jul @ 9:36pm

Merge pull request #1416 from textstack/develop

viewer_steamid improvements