Crusader Kings III

Crusader Kings III

Love Marriage Family
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Opdatering: 15. dec. 2023 kl. 4:03

  • Fix to the trigger for the "remember dead previous title holder" feast event.
  • Courtiers with a lover now only are targets for marriage proposals by other courtiers if they will both "cheat" on that lover and can't marry that lover in any case -- and isn't their liege, to boot, since asking for permission suddenly becomes awkward.

Opdatering: 14. dec. 2023 kl. 14:31

  • Added a "lmf_is_loaded" global variable (value set to yes) that is set when the mod is loaded, for any mods that need something like that for the sake of compatibility. Nobody's asked for it, but you know. Just in case.
  • I broke down and removed the versions of the feast, hunting, and inspiration event files that were in LMF. Does this mean you'll see slightly more inappropriate lover pairs being created? Yes, but it appears LMF is being used with other mods by a lot of people and this will help with compatibility. Until Paradox adds the ability to override individual events (like you can override individual parts of files in the common folder), this just makes things easier.
  • Added a game rule for LMF marriage modifiers, allowing the player's own marriage offers to ignore most of the mods added modifiers that don't specifically target age and fertility or, at your option, to also add a +200 modifier to ALL player marriage offers (if that's your thing).
  • Added five new family feast events, to increase the variety a bit more, and loosened the restrictions on the family feast duel event (as it was almost never appearing, restricted as it was).

Opdatering: 11. dec. 2023 kl. 14:02

Updated to show compatibility with 1.11.3.

Two other changes:

  • The AI now does a check whenever a character gets married - if they're the sort of person who wouldn't cheat on their spouse, they'll break up with their current lover(s). Reasoning for this is that the bar for an unmarried person to take a lover is far lower than that for a married person... so a fair number of characters weren't, in fact, taking on new lovers when they shouldn't, but simply retaining them.
  • Lowered the bar a bit more for wandering characters to get pruned, for performance's sake. This mostly affects maidens who have been attached to existing wanderers.

Opdatering: 30. nov. 2023 kl. 13:22

Updated to 1.11.2.

  • Maidens no longer use the courtier marriage proposal system (outside of successful courtship schemes) when not part of a player's realm. They exist mainly to provide marriage options, and them getting married off to courtiers constantly was taking them out of the marriage pool too quickly.

Changes brought over from ANSF3:
  • Fixed the mechanic introduced last update where the event "cycles through" remaining dynasty options for connection, so it works for all three shown and not just the first one.
  • When creating siblings (or half-siblings), the age range now takes into account the possibility that the mother might be well past her child-rearing age (or was when she died) and establishes a minimum age based on the number of years since she was fertile.
  • You can now adjust the education focus for children, and it also gives them the appropriate variable as if they've been training with that focus since the start.

Opdatering: 25. nov. 2023 kl. 19:43

Some minor bug-fixing. More specifically, addressing a few places where an incorrect scope was throwing up a lot of errors in the error log.

Opdatering: 23. nov. 2023 kl. 9:58

Updating for 1.11.1. Nothing else of note that affects the mod.

Opdatering: 21. nov. 2023 kl. 2:20

  • Courtier marriage proposals that don't come from seductions or courtship are now checked half as often. The minimum age for a target is now 17 rather than 16, so no proposals two minutes after someone reaches adulthood.
  • The default Game Rule for maidens has now been set to "Restricted Additional Maidens", meaning no existing dynasties are used to generate maidens unless you specifically set the rule to allow it. Too many people never read up or checked the rules and then came here to complain about it, so there you go.
  • Dynasty members who can't inherit will no longer demand restoration of their inheritance.
  • Complications after childbirth no longer adds the Impotent trait. Instead, it adds an "Unlikely to Have More Children" modifier which reduces fertility in a similar manner (but more effectively, since Impotent only reduces Fertility by 50% and which could easily be overridden by other bonuses).
  • Fixed the vanilla RelationToMe loc field being broken when it comes to identifying courtiers with court positions, just referring to them as a courtier instead.

Also added in the latest changes to ANSF 3:
  • Added a QoL feature where, if there are more than three possible dynasties you can link to, rather than needing to go back to the previous menu and regenerate the list there's now a menu option to discard your current options and see three more. Also, if you're making a character who has no possible options for linking dynasties, the menu option will show as unavailable with a tooltip telling you why.
  • Linking dynasties to a ruler no longer requires that they have an adult heir - if they don't, it simply means you'll be a bastard. The only time an heir will be required is with faiths that don't have bastards.
  • You can no longer link to the dynasties of non-feudal/tribal rulers.
  • Some better error checking implemented for instances where you link to the dynasty of a ruler whose father or mother is dead. This could cause some weirdness when it establishing the age ranges of siblings or the alternate missing parent. Same thing for linking to a father who wasn't a full 20 years older than you, which could cause weirdness on your mother's age range.
  • Some better error checking on when bastard/legitimized bastard traits should be applied, now taking into account the gender succession laws of the ruler you're linking to.
  • The non-ruling parent of a bastard player now properly is assigned the fornicator trait and comes to their court.
  • Created bastard half-siblings can no longer get the legitimized bastard trait.

Opdatering: 18. nov. 2023 kl. 15:05

  • Fixed the "turn off marriage requests from unimportant courtiers" so it actually auto-approves the unimportant courtiers and not solely the important ones.
  • You now get a pop-up notification when such marriages are auto-approved.

Opdatering: 18. nov. 2023 kl. 5:58

  • Added some extra checks so courtier marriages and the AI marriage decision better obey the vanilla matrilineal marriage game rule, if it's been set to something more restrictive.
  • Courtiers in your realm will now occasionally ask for permission to marry someone in your court even if they aren't a lover or soulmate. You have the option of opting out of getting asked if the courtiers aren't anyone of significance to you -- meaning anyone who's a knight, councillor, family member, etc. will still ask as normal. If you do opt out, such permissions will automatically be granted, even if it means someone leaves your court.
  • Added some extra variations on the event where a seduction scheme fails and you're informed, so you won't always be seeing the same "A Snake at Court" event where someone is climbing up to their target's window (even if said person climbing would be ridiculous).

Opdatering: 11. nov. 2023 kl. 0:31

Updated for the new hotpatch.