Crusader Kings III

Crusader Kings III

Love Marriage Family
1,197 Comments
Amsal 2 hours ago 
Hi! Sorry to nag, but I think today's changes sort of made my save game unplayable :( All marriage interactions have a -100 negative modifier referencing non-existent feuds. I am playing with multiple mods, yes, but I have not had this before. Is there any way I can roll back today's changes in my game?
GG Terran 18 hours ago 
@Rylock Thank you I love your mod
Rylock  [author] 1 Nov @ 3:51pm 
New update fixes the ANSF3 issue (caused by an under-the-hood Paradox change which I needed to work around) and @GG Terran I've also made it so that more of the army event characters stick around after the event for human players.
GG Terran 1 Nov @ 2:29am 
@Rylock it is a bit immersion breaking but I do understand why they die if they don't get pregnant or something. I have a habit of pinning characters like this in the outliner and checking on them after like 10 years or so.
Rylock  [author] 1 Nov @ 2:07am 
@GG Terran They do live, provided there's a reason for them to stick around. Otherwise, I have them vanish so you don't litter the map with your one-night stands.
GG Terran 1 Nov @ 1:06am 
Hi @Rylock In the army events, you have these events that generate random sex for the player and AI characters. It is one of my favorite features in your mod. The only problem I have with it is that the spawned character dies after the event. I know this is done for performance reasons. Wish you would change it so they live if the event scope if from a player.
Rylock  [author] 31 Oct @ 10:40pm 
Updated for the 1.18.0.1 patch and new expansion. I haven't done much in the way of optimization, however, so I'd suggest you err on the side of more cautious game rule settings for LMF. Optimization work will be ongoing over the next couple of weeks.
台灣國寶 31 Oct @ 8:49pm 
這個模組非常好,謝謝作者
gaaras.apprentice 31 Oct @ 4:05pm 
So many people who can't read...
CHERNOBOG 31 Oct @ 8:53am 
Thanks for the mod. Waiting for an update
Rylock  [author] 30 Oct @ 8:01pm 
@震旦忠臣 Like I've said below, the update will come sometime this weekend.
震旦忠臣 30 Oct @ 6:03pm 
Please update. In version 1.8, it seems this mod makes AI and players' willingness to marry drop to -100 because of the 'enemy' factor.
Rylock  [author] 29 Oct @ 3:36pm 
@Nekcarb Recruit people? Sounds nice, but unlikely. LMF isn't a very large mod.

As for your lists mods, I keep track of compatibilities that I'm told about in the discussion thread for it, but most of those you list I've never heard of. So you'd need to tell me.
Finarfin 29 Oct @ 8:52am 
Yes. Yes, he is.
Unejin 29 Oct @ 8:49am 
@SalahadDin are you just going to every mod in your playlist and asking for an update without even reading the rest of the comments? lmao
Nekcarb 29 Oct @ 7:59am 
Followup, any known conflicts with the following mods?

Debug with Achievements On
Architect of Estates: Domiciles Building Expansion
Undress
Ruler Designer - Safe Genes Unlocked
Ruler Designer 40k Points achievement compatible
Sleep With Spouse
Ultimate Tooltip - Display ID
Ultimate Tooltip - Display Real Father
Ultimate Tooltip - Display Weight
Ultimate Tooltip Framework
Feud
Easier Realm Management - FunEFork
Immersive Chaste Trait
CK3 Enhanced Icons
Mass Demand Conversion
Doctor Tweak - AI Will More Often Hire Court Physicians
More Babies For Counts & Dukes
Less Sinful Priest Scandals - No More Fervour Collapse
Fervour Inversion - Winning Holy Wars Increases Fervor
Bolder Borders
Brighter Progress Bars
War Alerts - Customisable War Notifications
Prevent Wandering Family
Invite To Court - More Modifiers
Prisoner Transfer
tilarium 29 Oct @ 7:59am 
@SalahadDin this is just getting ridiculous now

Rylock [author] 2 hours ago
@Funglesby Yes, it does. The changes are pretty extensive, and I'm not going to have time to really pore over them until the weekend, so an update will have to wait until then
Nekcarb 29 Oct @ 7:55am 
Will this work for saves? I'd hate to delay playing until later for this but I understand and support you! You should try to recruit some like-minded people to help maintain it so you don't lose interest. Thanks for the work and looking forward to playing with your Mod.
Funglesby 29 Oct @ 6:05am 
Understandable, take your time!
Rylock  [author] 29 Oct @ 5:10am 
@Funglesby Yes, it does. The changes are pretty extensive, and I'm not going to have time to really pore over them until the weekend, so an update will have to wait until then.
Funglesby 29 Oct @ 3:28am 
Good morning! Does this mod need an update?
ShroudedZeta 28 Oct @ 2:15pm 
Good morning!
myworstfriend 28 Oct @ 12:36pm 
good morning
Rylock  [author] 22 Oct @ 2:46am 
@Daghan First, I'd ask if you have the "Realistic Pregnancies" game rule set to active? If so, characters can get pregnant if the pregnancy is event-prompted or they're in the same physical location when the pregnancy occurs. If they're both rulers, it's more difficult, but there's an interaction to invite them for a conjugal visit where pregnancy can be a result.

If that's too complicated for you, simply change the game rule to deactivate it.

Either way, pregnancies work just fine, and LMF has been playtested many many times... assuming, of course, you aren't mixing LMF with other mods. If you do that, well, there's no accounting for what'll happen.
Dağhan 21 Oct @ 1:19am 
The problem isn't with fertility but rather character pregnancies are somewhat bugged. Even with 100% fertility rate for both parents a child will never be concieved. I have tried debug command start pregnancy but that doesn't work either
Rylock  [author] 15 Oct @ 3:34pm 
@Deckem I haven't really found that to be true, over numerous test games with just LMF. YMMV, of course, but be careful of tossing LMF in with other mods that also affect fertility. If it's really too low for your taste, you can always adjust the game rules.
Deckem 15 Oct @ 9:17am 
Number of children is shockingly low using this mod. Kind of scary when I look at my house's landed rulers having zero children.
Rylock  [author] 13 Oct @ 11:47pm 
@PocketTJ Yes, in the game rules. That's why they're there.
Rylock  [author] 9 Oct @ 6:01am 
@Golden Bow I come by the names honestly, what can I say? ;)
Rylock  [author] 9 Oct @ 6:01am 
@Mazay By default, matrilineal matches are arranged more often -- the AI will even renege on betrothals if a daughter's prospects have changed by the time she nears adulthood. They will indeed do so even more often under equal gender law, but yes, switching to the "Always" rule in Matrilineal Marriage will make that super common in just about ever realm.
Golden Bow 8 Oct @ 5:46pm 
You named a lot of your family off Dragon Age: Origins characters I see, nice :steamthumbsup:.
Mazay 7 Oct @ 6:23am 
Should I enable the "always" option in the matrilineal marriage settings to preserve titles within the dynasty?
Mazay 7 Oct @ 6:16am 
Do AI's engage in matrilineal marriages with equal gender law?
Rylock  [author] 4 Oct @ 6:52pm 
@Primarch sarge Probably? Assuming that all that mod does is add new bookmarks.
Primarch sarge 4 Oct @ 5:26pm 
does this mod work with more bookmarks+?
Rylock  [author] 30 Sep @ 4:25pm 
@Rinu Short of providing more information, I'd have to say you either are leaving on the "realistic pregnancies" game rule and ignoring what it does or you have some other mod conflict. Not sure what else you expect me to do about that.
Rylock  [author] 30 Sep @ 4:24pm 
@furrywolf79 So long as they aren't considered "evil" by your own faith, yes.
Lazarov 30 Sep @ 3:11pm 
Mod harika özellikle evli çiftler arka arkaya çocuk yapmasından şikayetçiydim bu mod oraya çok güzel çözüm getirmiş elinize sağlık umarım daha da gelişir bu mod şu ana kadar gördüğüm en iyi modlar arasında. karakterin sevdiği kişi ölünce evlenmek istemiyor bu da güzel detaydı.
Rinu 30 Sep @ 8:13am 
i have problems with this mod regharding having children, even witth debug console commands, as soon as i disable it, evrything works again.
furrywolf79 28 Sep @ 2:05pm 
Does this allow interfaith marriages?
Rylock  [author] 27 Sep @ 3:12pm 
@Mog Kupo Like I said, the alternative is having everyone succumbing to seductions left and right, even when their traits say they aren't the sort that's likely to betray their spouse. The mod's goal is apply realism, not to make sure you have an even shot at seducing whoever you like, even married characters who'd be unlikely to betray their spouses according to their traits.
Mog Kupo 26 Sep @ 10:14pm 
Finding a lover is easy, sure. Targeting a specific person to become a lover, either because they have ideal traits for a bastard or they're in a position you want to exploit (I really just want to screw my rival), is pretty hard to pull off. Especially with the countermeasure system (which is no fault of this mod) ensuring a single breach resulting in -100% to attempts.

For instance I have a character with 23 Intrigue (good but not amazing) giving a +69 seduction attempt. But this is pretty meaningless against a -50 (doesn't want to cheat on spouse) and -38 (doesn't want to dishonor), resulting in 25% chance before the spouse detects the plot. And this is for a target character that has low intrigue and compatible traits!

If there are methods to improve the odds then maybe I'm just being dense, but it feels like fidelity to marriage is stronger than intended.
Rylock  [author] 26 Sep @ 9:28pm 
@Mog Kupo I really have no difficulty finding lovers if I'm playing a character with any amount of Intrigue skill. Nor does the AI appear to have much trouble. The possible candidates are perhaps more limited than in vanilla, but I just don't like what lowering the malus does - especially when, like I said, the malus isn't that hard to overcome.
Rylock  [author] 26 Sep @ 9:25pm 
@NOBERZ Mostly? It might take a while for lover events to start applying to existing lovers, and you won't get the initial maidens, but otherwise it should work okay when introduced to an ongoing game.
Mog Kupo 26 Sep @ 7:41pm 
Once again, love this mod and appreciate your hard work.

I think you have made seduction too hard. Originally characters had to have an honorable score of high (50) to apply the adultery/fornicator penalty to Seduce schemes. Changing it to anyone with any honor or no boldness means it applies to almost everyone. The penalty is so high the target having both the Lustful trait and being eager doesn't compensate. Then the "Unwilling to cheat on X" modifier essential doubles this penalty.

Thanks for the polyamory changes for the jealousy events. Along those lines, I think the Honesty penalty to seduction shouldn't apply if they're polyamorous, especially the part that checks for already having lovers.
NOBERZ 26 Sep @ 8:12am 
is this save compatible
Rylock  [author] 25 Sep @ 7:56pm 
@Persephone Thank you!
Rylock  [author] 25 Sep @ 7:55pm 
@markvaughn2001 I don't know where it says that, but pregnancies are checked 90 days in - that's when the game would normally announce that the mother is pregnant, and this is the point at which the script can check whether the pregnancy is valid. Event-driven and canon pregnancies are always valid, otherwise it checks to see whether the mother and father are in the same physical location. If not, the pregnancy goes away, as if it never happened.

Pregnancies still occur at the same rate they always did, subject to fertility. That's hard-coded. So other than making one of the parents infertile or keeping them separated, there's no way to *prevent* the pregnancies from occurring. That's not what this does.
Persephone 25 Sep @ 4:33am 
Love this mod so much especially the realism when it comes to pregnancy and what happens after. Love the PPD representation.
markvaughn2001 24 Sep @ 2:16pm 
In the settings of AGOT for Realistic Pregnancy it says "When Pregnancy check is initiated" what exactly does this mean? and how do i stop my characters from having 15 kids