Crusader Kings III

Crusader Kings III

Auto Courtier Marriages And Guardians
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Mis à jour le : 18 oct. à 0h51

The marriage conditions related to mutual opinion are slightly relaxed to make in-court marriages more common.

Mis à jour le : 18 oct. à 0h13

- Characters who become spouses or wards of a courtier now fully join that courtier's court (instead of visiting as a guest).

- Guests (except visitors from other courts) are now also considered valid recipients of marriage proposals.

- Courtiers no longer evaluate themselves as a potential marriage partner.

Mis à jour le : 15 oct. à 6h22

Additional improvements to the "noble-lowborn" marriage logic.

Mis à jour le : 15 oct. à 4h34

- Auto "noble-noble" and "lowborn-lowborn" marriages are set to respect the current realm's gender law (a vanilla scripted effect is now used to handle them as opposed to always doing patrilineal marriage). This change leads to significant increase in matrilineal marriages for female-dominated faiths.

- Auto "noble-lowborn" marriages continue favoring the noble dynasty regardless of the gender law.

- Same-sex marriages are now fully supported.

Mis à jour le : 27 juin à 0h23

Children now visit the court of their would-be guardians before becoming wards (instead of vise-versa), making the behavior consistent with court visits upon marriage. This change does not visibly affect gameplay.

Mis à jour le : 12 juin à 0h33

The marriage-related features now only apply to courts of landed rulers. This is done primarily to ensure that landless adventurer followers are not affected by the mod (guardian automation is unchanged).

Mis à jour le : 11 juin à 6h57

Fix for a rare case where characters could unintendedly request marriage while in their liege's liege court.

Mis à jour le : 10 juin à 13h54

Minor adjustment to courtier eligibility for requesting marriage.

Mis à jour le : 10 juin à 13h07

- The mod is renamed from "More..." to "Auto..." to better reflect its purpose.

- Characters now consider opinion and age gap when deciding who to marry (at least +10 mutual opinion and no negative relationship of any kind are required, the maximum age difference is 10 years). The algorithm behind randomly generated fallback spouses remains unchanged.

- Fertility-related marriage conditions got relaxed. Same-sex marriages should now be possible if enabled (untested).

- Wandering characters can no longer initiate marriage requests in foreign courts.

- Wandering characters are set to always visit the court of their spouse upon marriage.

- Major code refactoring to bring this mod up to date with the newest game features and make it more future-proof. Most custom trigger code got removed in favor of vanilla triggers.

Mis à jour le : 12 sept. 2023 à 1h45

Fix for obscure courtiers not correctly checking faith hostility when deciding who to marry.