Crusader Kings III

Crusader Kings III

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Auto Courtier Marriages And Guardians
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20 Aug, 2023 @ 5:03am
18 Oct @ 12:51am
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Auto Courtier Marriages And Guardians

Description
Are you tired of manually marrying off your knights every time a new one joins your ranks? Are you likewise tired of manually assigning guardians to children in your court? Perhaps you've always dreamed of raising a long-forgotten dynasty back to power. Or perhaps you just want your court to feel a bit more lively... Whatever the case, this mod is designed to get you covered.

Features
  • This mod only affects characters who and whose close family members are not rulers. For example, children and grandchildren of players are never affected by the mod.

  • Employed courtiers (knights, councilors, diarchs, court position holders, etc.) can now get married by themselves. The same applies to all courtiers of noble blood. Other characters, such as freeloading lowborns, can still become recipients of the offer, however.

  • The process is not instant, so it may take several years for any given character to find their desirable match. This gives players time to manually arrange marriages if desired.

  • Several factors, including age difference and mutual opinion, are considered when choosing a partner. Matrilineal and same-sex marriages are fully supported when appropriate.

  • Courtiers prefer to marry other courtiers, followed by guests and passing-by wanderers. Even skilled lowborns from a nearby village can get lucky if no other options are available.

  • In addition to the above mechanics, children without ruler relatives now tend to be educated by a close family member, instead of being left to fend for themselves until adulthood. A new guardian is chosen within a year if there currently isn't one.

But wait, if the new courtier features affect every valid character, wouldn't they become exponentially more taxing on performance in the long run? The answer is no! Vanilla CK3 is capable of culling excess population by default (through diseases and plagues, by limiting all lowborn couples to just 1 child, and so on). The mod is further optimized by making use of existing wandering characters instead of needlessly creating new ones.

This mod does not override vanilla files and should be compatible with all game versions past version 1.10. It can be added or removed at any time during ongoing playthroughs.
88 Comments
Nider001  [author] 15 Oct @ 10:09am 
@hamletsdead, yes, each partner is chosen randomly, but there are several restrictions in place to make the pairings more reasonable. For example, the courtiers of similar age with compatible traits are more likely to marry each other, while rivals never do so.
hamletsdead 15 Oct @ 9:52am 
Great idea, can't tell you how tired I am of matchmaking when I've got literally 100s of courtiers. Is the matchup random?
Nider001  [author] 3 Aug @ 1:16pm 
@finallyciv, these two should be compatible according to their descriptions. The first appears to only affect the marriage interaction used by AI rulers, which my mod does not cover. The second only applies to 6+ year old children, so my mod takes priority. Again, this is just speculation and actual testing is required to say for sure.
finallyciv 3 Aug @ 11:01am 
What about compatibility with Better Marriage AI and Education Automation?
Nider001  [author] 25 Jul @ 2:01pm 
@dpmx1131, it should not. This mod only handles marriage and guardianships, which have nothing to do with court positions
dpmx1131 25 Jul @ 1:51pm 
does this break the auto assign court position cog that paradox added? noticed that even when i have auto assign on nothing happens.
Nider001  [author] 18 Jul @ 10:16pm 
@teodovian, this mod does not affect landed characters as they already have AI logic for marriage.
teodovian 18 Jul @ 5:20pm 
Please make landed women noble marry matriarchal
Nider001  [author] 15 Jul @ 8:04am 
@Samuel L, looks like the mod you linked only triggers for children at the age of 6 or older, so mine should take priority.
Samuel L 14 Jul @ 7:42pm 
will running it with this cause funny problems?:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879799963