Jagged Alliance 3

Jagged Alliance 3

Rato's Gameplay Balance and Overhaul 3
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Update: 11 Jan, 2024 @ 2:16pm
by rato

3.37a

Introducing compatibility for SmartOverwatch

The cost of overwatch will dinamically change if you select another OW action using smart overwatch
Fixed SW overwriting mg setup ap cost

If you find any other bug related to compatibility between SW and this mod, please tell me and I will fix it

Update: 8 Jan, 2024 @ 6:40pm
by rato

3.37
Balance:

------------------------------------------------------------------------------
New bolt action mechanics:

now weapons with manual cycling increase ap for subsequent shots.

If the weapon is unbolted, it will show at the UI bar, you can also manually bolt them if you click the weapon icon there.

If you end you turn and have enough ap to cycle an uncycled weapon, you will automatically do so
They will also automatically cycle at the end of combat

Cycle cost is the following:
Bolt actions -> 3 ap
Steyr Scout bolt action (from TOG) -> 2 ap
Lever action -> 2 ap
Single action revolvers -> 3 ap
Double action revolvers -> 1 ap, but can be manually cycled using 3 ap as well

The ap to manually cycle a weapon is reduced by 1 if you have at least 85 dexterity or by 2 if you have 100 dexterity

Bolt action no longer has a flat increase in AP cost
Single action mechanism improves revolver reliability
Decreased Anaconda and Peacemaker reliability (in the case of SA peacemaker it will be the same)

------------------------------------------------------------------------------

Winchester now has mobile shot
Decreased AP by 1

Revolvers attack ap now is 2
Bolt actions snipers attack ap is now 2
Basically all weapons (except shotguns) have single fire AP cost of 2 now

Increased the range of all weapons by 2, except shotguns

Long barrels now increase stance ap, while short ones decrease it.
Pistol barrel modifications have less effect and dont affect stance ap

PB and close range bonus now scale with Hand-Eye coordination, just like aim, but the scaling is a bit more generous
if PB < 0, Hand Eye coordination can reduce the penalty up to 50%
Tweaked PB range bonus from components


Small buffs to revolvers hipfire and snapshot penalty

increase stance ap of M24, G98, SVD to 5
increased critical scaling of m24 to 30%
decreased barret aim from 7 to 6

peacemaker and tex revolver aim bonus increased by 1
Tex revolvers have the same modifications as peacemaker

Decreased Mobile Shot ap cost
Unboltable weapons can increase Mobile Shot cost

Light Stock total aim reduction from 20% to 15%

5.56 critical damage bonus from 15% do 20%

Lower weapon now costs 0 AP, but you wont be able to use it if you have no AP or free move AP left

Endless Knives is back at vanilla AP
The Signature action from blood now has aditional 2 ap cost, deliver 3 knife throws and makes blood be out of breath. cant be used when out of breath


the penalty for attacking body parts is reduced for all attacks when in pb range

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Added a script to automatically update weapons for these new component effects in running saves. If by some reason they dont work, please reapply the component or spawn a new weapon.
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Mod options:
added a option to customize AI penalty reduction

Bugfixes:
completly recoded OW get attack functions, should work smoothly now
some other inconsistencies in AP costs were revised
Fixed massive lagging while dual wielding weapons and overwatch
Fixed Glock18 an BR93 having wrong mobile shot AP cost
Out of breath will now apply after the attack is finished
Fixed Spiritual perk min cth triggering when attacking a unit with the perk (actually is a vanilla bug, but was easy to fix)
fixed Mobile Shot description

Update: 8 Jan, 2024 @ 6:39pm
by rato

3.37
Balance:

------------------------------------------------------------------------------
New bolt action mechanics:

now weapons with manual cycling increase ap for subsequent shots.

If the weapon is unbolted, it will show at the UI bar, you can also manually bolt them if you click the weapon icon there.

If you end you turn and have enough ap to cycle an uncycled weapon, you will automatically do so
They will also automatically cycle at the end of combat

Cycle cost is the following:
Bolt actions -> 3 ap
Steyr Scout bolt action (from TOG) -> 2 ap
Lever action -> 2 ap
Single action revolvers -> 3 ap
Double action revolvers -> 1 ap, but can be manually cycled using 3 ap as well

The ap to manually cycle a weapon is reduced by 1 if you have at least 85 dexterity or by 2 if you have 100 dexterity

Bolt action no longer has a flat increase in AP cost
Single action mechanism improves revolver reliability
Decreased Anaconda and Peacemaker reliability (in the case of SA peacemaker it will be the same)

------------------------------------------------------------------------------

Winchester now has mobile shot
Decreased AP by 1

Revolvers attack ap now is 2
Bolt actions snipers attack ap is now 2
Basically all weapons (except shotguns) have single fire AP cost of 2 now

Long barrels now increase stance ap, while short ones decrease it.
Pistol barrel modifications have less effect and dont affect stance ap

PB and close range bonus now scale with Hand-Eye coordination, just like aim, but the scaling is a bit more generous
if PB < 0, Hand Eye coordination can reduce the penalty up to 50%
Tweaked PB range bonus from components


Small buffs to revolvers hipfire and snapshot penalty

increase stance ap of M24, G98, SVD to 5
increased critical scaling of m24 to 30%
decreased barret aim from 7 to 6

peacemaker and tex revolver aim bonus increased by 1
Tex revolvers have the same modifications as peacemaker

Decreased Mobile Shot ap cost
Unboltable weapons can increase Mobile Shot cost

Light Stock total aim reduction from 20% to 15%

5.56 critical damage bonus from 15% do 20%

Lower weapon now costs 0 AP, but you wont be able to use it if you have no AP or free move AP left

Endless Knives is back at vanilla AP
The Signature action from blood now has aditional 2 ap cost, deliver 3 knife throws and makes blood be out of breath. cant be used when out of breath


the penalty for attacking body parts is reduced for all attacks when in pb range

---------------------------------------
Added a script to automatically update weapons for these new component effects in running saves. If by some reason they dont work, please reapply the component or spawn a new weapon.
--------------------------------------
Mod options:
added a option to customize AI penalty reduction

Bugfixes:
completly recoded OW get attack functions, should work smoothly now
some other inconsistencies in AP costs were revised
Fixed massive lagging while dual wielding weapons and overwatch
Fixed Glock18 an BR93 having wrong mobile shot AP cost
Out of breath will now apply after the attack is finished
Fixed Spiritual perk min cth triggering when attacking a unit with the perk (actually is a vanilla bug, but was easy to fix)
fixed Mobile Shot description

Update: 2 Jan, 2024 @ 11:31am
by rato

3.36

BugFixes:
you wont be able to target enemies outside shooting cone when you dont have AP to do so. This should fix the sniper cinematic camera bug and overall polish the mechanic.

The calculation will use the last action you used. So if you are in a situation where you have enough ap for a single shot but cant select the target, use the free aim to switch back to single fire


Changed logic to Glock 18 number of burst shots, no longer dependant on a component (this is not important for gameplay, only code)

Patched MG58

Balance:
increased ap cost of MG long burst in 1
Increased short barrel bonus to pb range in 1

Increased Mobile Shot ap in 1
Increased Run and Gun and Reckless Assault ap in 1
sligthly decreased snapshot penalty for RnG and recklesss assault
Mobile shot will now fire 3 single shots
Increased Mobile shot penalty

Decreased autofire AP cost for submachine guns in 1

Decreased penalty for quick knife throw a bit

Reduce critical per aim based on Hand Eye Coordination by 20%
Precision Rifles now have critical per aim based on HE coordination increased by 20% on single shots (this mechanic is separetd from the crit scaling on the weapon screen, that scales with level)

Update: 27 Dec, 2023 @ 2:27pm
by rato

3.35b

tweakd AKSU and M4 commando hipfire, snapshot, recoil and aim

Fixed some code

currently investigating sniper zoom in camera bugging when you target outside shooting cone

Update: 22 Dec, 2023 @ 5:33pm
by rato

3.35a

small fix in code

Update: 21 Dec, 2023 @ 8:22pm
by rato

3.35

Enabled Reckless Assault with all weapons capable of Run And Gun

Balance:

decreased m4 commando aim, tweak hipfire and snapshot penalty


Run and Gun, Mobile Shot, and Reckless assault now will be aimed if you have enough Stance AP + 1
If aimed, you will end in Shooting Stance
Will use hipfire penalty if not aimed, snapshot penalty if aimed. Aim accuracy for these attacks is reduced by half

Run and Gun and Mobile shot now apply Out of Breath status effect, Reckless Assault apply 2 stacks
Mobile shot now cant be used when Out of Breath.
Out of Breath ap reduction is now 1 per stack, will reduce free move generation by 50% per stack

Decreased Run and Gun delta by 1

CQC max bonus reduced to 14%

Unaimed knife throw now has Quick Throw penalty, similar to hipfire
reduced aim bonus for melee weapons in half


Interrupt accuracy bonus will now scale based on Reflex, same way as aim
added an option to multiply these bonus

Decreased crit bonus per aim by 20% in all components

Decreased G36 scopes crit to 15%
Increased Assalto RS crit to 8%
Increased no stock penalty to recoil
Drum mag only affects snapshot penalty now
Increased endless knives attack cost by 1

Tweaked AI penal reduction, should be less pronounced early game, and more pronounced for late game units

Increased MG burst recoil max penalty default setting by -5

Prone and crouch penalties now scale with distance, up to max -30 and -15 at 26 tiles of distance. If adjacent, there will be no penalty

Bugfixes:
fixed Confidante ironsight not having aim bonus param

Update: 18 Dec, 2023 @ 6:30pm
by rato

3.34c

another small code improvement

Update: 18 Dec, 2023 @ 4:39pm
by rato

3.34b

fixed Heavy weapons perk typo, should fix the softlock issue

Update: 18 Dec, 2023 @ 3:46pm
by rato

3.34a

small code fix