Jagged Alliance 3

Jagged Alliance 3

Rato's Gameplay Balance and Overhaul 3
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Update: 28 Mar, 2024 @ 1:13am
by rato

3.44

Persistant recoil now is applied per attack basis instead of a per shot basis
Persistant recoil now affects interrupt attacks
Sligthly increased persistant recoil effect on aim cost
further decreased hipfire penalty when in PB range
sligthly increased Rifles PB range bonus
sligthly decreased Precision Rifles Hipfire penalty

Added lightstocks for the fn minimi, RPK and HK21

fixed light barrel description

Update: 28 Mar, 2024 @ 1:01am
by rato

3.44

Persistant recoil now is applied per attack basis instead of a per shot basis
Persistant recoil now affects interrupt attacks
Sligthly increased persistant recoil effect on aim cost
further decreased hipfire penalty when in PB range
sligthly increased Rifles PB range bonus
sligthly decreased Precision Rifles Hipfire penalty

Added lightstocks for the fn minimi, RPK and HK21

Update: 26 Mar, 2024 @ 8:42am
by rato

3.43a

Fixed a bug where Barret standing penalty would apply to Vintorez rifle.
Fixed a (possibly vanilla?) bug where ExtraOverwatchShots weapon effect would apply even if the weapon that had it was in your pocket.

If you remove the active weapon while in shooting stance using the inventory, it will now correctly remove the stance.

Update: 17 Mar, 2024 @ 8:16pm
by rato

3.43

Sligthly increased MG burst recoil
Sligthly increased overral recoil


Bugfixes:

Fixed bugs related to SmartOW compatibility (hopefully for sure now)

Tex revolver will correctly apply penalty reduction to dual fire

Fixed a vanilla bug where Psycho autofire would not increase the number of bullets

Update: 13 Mar, 2024 @ 6:17pm
by rato

3.42c

small tweak related to Smart Overwatch compatibility

Update: 9 Mar, 2024 @ 11:54am
by rato

3.42b

fixed function that replaces visual entity when TOG or TOC is loaded

Update: 9 Mar, 2024 @ 12:22am
by rato

3.42a

small tweak

Update: 8 Mar, 2024 @ 4:44pm
by rato

3.42

Implemented compatibility with Descriptive CTH. Will correctly show Stance cost in crosshair UI now.


Implemented entity change if you have TOG and TOC loaded
The following items will have changed entities
UZI heavy and light stock, Vigilante Reflex Sight, Wide Scope

Vigilante reflex sight is now a "big" reflex sight (1.5x augmentation)

Increased persistent recoil effect on Aim AP
Persistent recoil will only be removed when you move 3 tiles or more

Sligthly improved Snipers body part target penalty reduction
Pistol and Revolvers no longer have body part target penalty reduction
Changed weighting in body part target penalty reduction, Marksmanship will have higher effect.

decreased stance ap cost of M82 by 1

Sligthly improved sniper rifles critical per aim

Very sligthly reduced PB range bonus for handguns (1%)
Increased Peacemaker and Anaconda aim bonus by 1
Tex Revolver now reduces penalty for using Dual Shot by 15%

Added a bipod as possible component to g36

Fixed Improved Short Barrels not applying reliability increase
Fixed Tex's Revolvers soft stats
Some code revisions

Update: 23 Feb, 2024 @ 6:33pm
by rato

3.41c

fixed a looping bug at start of combat when multiple units had overwatch

Update: 23 Feb, 2024 @ 10:23am
by rato

3.41b

some code fixes