Jagged Alliance 3

Jagged Alliance 3

Rato's Gameplay Balance and Overhaul 3
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Update: 25 Aug, 2023 @ 2:37pm

further run and gun adjustments


3.08
Fixed gewher not having default scope
m14 is now M1A

Mechanics:
Run and gun Ap increased by 1
Run and Gun should be much more efficient close range
Run and Gun displays correct damage

Melee penalty:
SMGS reduce penalty for shooting in melee by 20%

AutoFire penalties reworked
Changed the bonus components give to the formula (recoil)

Update: 25 Aug, 2023 @ 2:33pm

further run and gun adjustments


3.08
Fixed gewher not having default scope
m14 is now M1A

Mechanics:
Run and gun Ap increased by 1
Run and Gun should be much more efficient close range
Run and Gun displays correct damage

Melee penalty:
SMGS reduce penalty for shooting in melee by 20%

AutoFire penalties reworked
Changed the bonus components give to the formula (recoil)

Update: 24 Aug, 2023 @ 8:27pm

3.08
Fixed gewher not having default scope
m14 is now M1A

Mechanics:
Run and gun Ap increased by 1
Run and Gun should be much more efficient close range
Run and Gun displays correct damage

Melee penalty:
SMGS reduce penalty for shooting in melee by 20%

AutoFire penalties reworked
Changed the bonus components give to the formula (recoil)

Update: 24 Aug, 2023 @ 8:17pm

3.08
Fixed gewher not having default scope
m14 is now M1A

Mechanics:
Run and gun Ap increased by 1
Run and Gun should be much more efficient close range
Run and Gun displays correct damage

Melee penalty:
SMGS reduce penalty for shooting in melee by 20%

AutoFire penalties reworked
Changed the bonus components give to the formula (recoil)

Update: 23 Aug, 2023 @ 7:50pm

3.07

fixed Autofire having reduced penalties than intended
Autofire now also has a flat penalty, independent of range

fixed ak47 wrong crit


added recoil parameters to .45 ACP, same as 5.56 for now

Thommy gun is now supported and balanced for Ratos Overhaul

Damage = 18
Range = 14
shoot ap = 5 (burst)
burst shoots 4 times
no armor penetration


Like the real thompson, it has reduced range, but is very lethal at close range

let me know if the changes do not apply

Update: 22 Aug, 2023 @ 8:22pm

fixed 9mm pistols not having reduced AP

Update: 22 Aug, 2023 @ 8:00pm

fixed 9mm pistols not having reduced AP

Update: 22 Aug, 2023 @ 12:41am

3.06a
gave some reduced penalty to burst fire in PB range
small fix in code
Dragunov was restored to 762 WP for compatibility questions
Fixed galil missing handguard

3.06


Seems to be working fine with 1.1.0

Mechanics:
ARs have point blank range CTH bonus

Recoil:
Strength formula for recoil changed. Less penalty if you reach the breakpoint, that acts as a "minimum score", very high penalty if below this value
Breakpoints now are 45, 55 and 65
strenght has a larger influence in the recoil penalty
no stock penalty reduced from 200% to 190%
Tweaks to other components that influence recoil


Targeted:
Targeted shot values reworked
Revolver added as a weapon with reduced penalties

Weapons:
Peacemaker has 20 crit scaling

Components:
Tsikavat bonus crit agains same target from 15% to 10%

Update: 22 Aug, 2023 @ 12:36am

3.06a
gave some reduced penalty to burst fire in PB range
small fix in code
Dragunov was restored to 762 WP for compatibility questions

3.06


Seems to be working fine with 1.1.0

Mechanics:
ARs have point blank range CTH bonus

Recoil:
Strength formula for recoil changed. Less penalty if you reach the breakpoint, that acts as a "minimum score", very high penalty if below this value
Breakpoints now are 45, 55 and 65
strenght has a larger influence in the recoil penalty
no stock penalty reduced from 200% to 190%
Tweaks to other components that influence recoil


Targeted:
Targeted shot values reworked
Revolver added as a weapon with reduced penalties

Weapons:
Peacemaker has 20 crit scaling

Components:
Tsikavat bonus crit agains same target from 15% to 10%

Update: 22 Aug, 2023 @ 12:14am

3.06a
gave some reduced penalty to burst fire in PB range
small fix in code
Dragunov was restored to 762 WP for compatibility questions

3.06


Seems to be working fine with 1.1.0

Mechanics:
ARs have point blank range CTH bonus

Recoil:
Strength formula for recoil changed. Less penalty if you reach the breakpoint, that acts as a "minimum score", very high penalty if below this value
Breakpoints now are 45, 55 and 65
strenght has a larger influence in the recoil penalty
no stock penalty reduced from 200% to 190%
Tweaks to other components that influence recoil


Targeted:
Targeted shot values reworked
Revolver added as a weapon with reduced penalties

Weapons:
Peacemaker has 20 crit scaling

Components:
Tsikavat bonus crit agains same target from 15% to 10%