Jagged Alliance 3

Jagged Alliance 3

Rato's Gameplay Balance and Overhaul 3
Showing 181-190 of 197 entries
< 1 ... 17  18  19  20 >
Update: 21 Aug, 2023 @ 11:34pm

3.06a
gave some reduced penalty to burst fire in PB range
small fix in code
Dragunov was restored to 762 WP for compatibility questions

3.06


Seems to be working fine with 1.1.0

Mechanics:
ARs have point blank range CTH bonus

Recoil:
Strength formula for recoil changed. Less penalty if you reach the breakpoint, that acts as a "minimum score", very high penalty if below this value
Breakpoints now are 45, 55 and 65
strenght has a larger influence in the recoil penalty
no stock penalty reduced from 200% to 190%
Tweaks to other components that influence recoil


Targeted:
Targeted shot values reworked
Revolver added as a weapon with reduced penalties

Weapons:
Peacemaker has 20 crit scaling

Components:
Tsikavat bonus crit agains same target from 15% to 10%

Update: 21 Aug, 2023 @ 8:56pm

3.06a
gave some reduced penalty to burst fire in PB range
small fix in code


3.06


Seems to be working fine with 1.1.0

Mechanics:
ARs have point blank range CTH bonus

Recoil:
Strength formula for recoil changed. Less penalty if you reach the breakpoint, that acts as a "minimum score", very high penalty if below this value
Breakpoints now are 45, 55 and 65
strenght has a larger influence in the recoil penalty
no stock penalty reduced from 200% to 190%
Tweaks to other components that influence recoil


Targeted:
Targeted shot values reworked
Revolver added as a weapon with reduced penalties

Weapons:
Peacemaker has 20 crit scaling

Components:
Tsikavat bonus crit agains same target from 15% to 10%

Update: 21 Aug, 2023 @ 8:46pm

3.06a
gave some reduced penalty to burst fire in PB range



3.06


Seems to be working fine with 1.1.0

Mechanics:
ARs have point blank range CTH bonus

Recoil:
Strength formula for recoil changed. Less penalty if you reach the breakpoint, that acts as a "minimum score", very high penalty if below this value
Breakpoints now are 45, 55 and 65
strenght has a larger influence in the recoil penalty
no stock penalty reduced from 200% to 190%
Tweaks to other components that influence recoil


Targeted:
Targeted shot values reworked
Revolver added as a weapon with reduced penalties

Weapons:
Peacemaker has 20 crit scaling

Components:
Tsikavat bonus crit agains same target from 15% to 10%

Update: 21 Aug, 2023 @ 8:07pm

3.06


Seems to be working fine with 1.1.0

Mechanics:
ARs have point blank range CTH bonus

Recoil:
Strength formula for recoil changed. Less penalty if you reach the breakpoint, that acts as a "minimum score", very high penalty if below this value
Breakpoints now are 45, 55 and 65
strenght has a larger influence in the recoil penalty
no stock penalty reduced from 200% to 190%
Tweaks to other components that influence recoil


Targeted:
Targeted shot values reworked
Revolver added as a weapon with reduced penalties

Weapons:
Peacemaker has 20 crit scaling

Components:
Tsikavat bonus crit agains same target from 15% to 10%

Update: 21 Aug, 2023 @ 12:16am

3.05


New mechanic:
Targeted shot penalty reduction now works for every weapon doing a single shot. Scales with Marksmanship. Snipers and pistols have better scaling.

Reworked Recoil:
Now takes strength into consideration for a penalty
Tweakead the values
No more PB range where recoil does not apply
Burst fire penalty is now called Recoil
fixed components not having effect on recoil penalty
Recoil effect of no stock has been increased (200% effect).
This values are being tested and are subject to change.

Component:
fixed extended light barrel having + aim bonus when it should not
New component, Bolt Action mechanism: +1 ap, +10 reliability, increased target shot bonus. Default for Gewher and M24


Stacking bleeding is back
Now when a bandage action is made, the healer roll Medical skill checks to remove additional stacks of bleed



weapon rebalance:
mgs have more range
MG42 has been buffed
snipers nerfed a little

Update: 20 Aug, 2023 @ 11:14am

3.04a
further fixes to extended long barrel


3.04


Think i finally catched the Night Bug. Couldnt replicate the actual issue, but caught an error related to GetSight function in the log. It seems a component from the M14 was causing it. It is not appearing on the log anymore. hopefully this fixes the night bug once and for all

It is important that you reinstall your weapon mods. Or better yet, scrap and respawn the weapons from the console. Weapon mods that are bugged remain bugged even after an update, they retain their old characteristics until reinstalled.

Pay close attention to an infinite symbol at the side fo your gun in the main view. If it is there, reinstall the extended barrel. Dont install a grenade launcher or it will break your save.

Try to not use iromnan mode with a mod "in developement "

Improved compatibility with Overhaul Better Enemies in the form of conflicting weapon mods names

This means that the shotguns have their default, range increasing scopes back. I will think of something down the line

Also fixed the m14 bug with grenade launchers.

Removed bleed, will use the vanilla with one stack. Tweaked the formula to gain them from wounds

Fixed burst modifiers

improved some code

Removed the minumum free move from the enemies, its better to use mod options to reduce it if you feel like it is necessary


I have reinsert the light stock effects as they appear to be unrelated (will see)
`Please, if you have a issue and had a light stock, or if you see a frozen enemy using a light stock, please let me know
And as a bottom line, if you find bugs that could be traced to previosly spawned enemies with (a) shotguns with scopes or barrels/lack of them, please try to kill them with console and see if its a isolated case. If you have problems relatad to enemies or yourself using dragunov, please tell me Thank you very much.

Update: 20 Aug, 2023 @ 1:53am

3.04


Think i finally catched the Night Bug. Couldnt replicate the actual issue, but caught an error related to GetSight function in the log. It seems a component from the M14 was causing it. It is not appearing on the log anymore. hopefully this fixes the night bug once and for all

It is important that you reinstall your weapon mods. Or better yet, scrap and respawn the weapons from the console. Weapon mods that are bugged remain bugged even after an update, they retain their old characteristics until reinstalled.

Pay close attention to an infinite symbol at the side fo your gun in the main view. If it is there, reinstall the extended barrel. Dont install a grenade launcher or it will break your save.

Try to not use iromnan mode with a mod "in developement "

Improved compatibility with Overhaul Better Enemies in the form of conflicting weapon mods names

This means that the shotguns have their default, range increasing scopes back. I will think of something down the line

Also fixed the m14 bug with grenade launchers.

Removed bleed, will use the vanilla with one stack. Tweaked the formula to gain them from wounds

Fixed burst modifiers

improved some code

Removed the minumum free move from the enemies, its better to use mod options to reduce it if you feel like it is necessary


I have reinsert the light stock effects as they appear to be unrelated (will see)
`Please, if you have a issue and had a light stock, or if you see a frozen enemy using a light stock, please let me know
And as a bottom line, if you find bugs that could be traced to previosly spawned enemies with (a) shotguns with scopes or barrels/lack of them, please try to kill them with console and see if its a isolated case. If you have problems relatad to enemies or yourself using dragunov, please tell me Thank you very much.

Update: 19 Aug, 2023 @ 4:24pm

3.03b

Couldnt replicate the problem, for now i am taking the light stock effect off on the main version. There is going to be light and no stocks, and they are gonna do the same thing. Temporary

3.03

Reintroduced run and gun changes

Rounding in burst penalty calculation

Bleed now only reduces AP when reaches 3 stacks, to be balanced with Pinned Down mod, also will actually apply the penalty
Removed Lootdefs

Shotguns have their own scopes with x1 magnification, doesnt affect range but have their other effects

Suppressor bonus dmg against flanked from 8% to 5%
Suppressor has a minor compensator-like effect (+5% cth against same target)
Ugly suppressor now has these boni, too, poor thing (+3 cth)

Smg bonus dmg against flanked from 15% to 10%

40 mm flashbang has the same effect as flashbang

m14SAW has its burst fire back

Update: 19 Aug, 2023 @ 3:36pm

3.03a

Removed FreeMove modding
Light stocks will give full free ap back after attacking, just for testing


3.03

Reintroduced run and gun changes

Rounding in burst penalty calculation

Bleed now only reduces AP when reaches 3 stacks, to be balanced with Pinned Down mod, also will actually apply the penalty
Removed Lootdefs

Shotguns have their own scopes with x1 magnification, doesnt affect range but have their other effects

Suppressor bonus dmg against flanked from 8% to 5%
Suppressor has a minor compensator-like effect (+5% cth against same target)
Ugly suppressor now has these boni, too, poor thing (+3 cth)

Smg bonus dmg against flanked from 15% to 10%

40 mm flashbang has the same effect as flashbang

m14SAW has its burst fire back

Update: 19 Aug, 2023 @ 3:31pm

3.03

Reintroduced run and gun changes

Rounding in burst penalty calculation

Bleed now only reduces AP when reaches 3 stacks, to be balanced with Pinned Down mod, also will actually apply the penalty
Removed Lootdefs

Shotguns have their own scopes with x1 magnification, doesnt affect range but have their other effects

Suppressor bonus dmg against flanked from 8% to 5%
Suppressor has a minor compensator-like effect (+5% cth against same target)
Ugly suppressor now has these boni, too, poor thing (+3 cth)

Smg bonus dmg against flanked from 15% to 10%

40 mm flashbang has the same effect as flashbang

m14SAW has its burst fire back