Left 4 Dead 2

Left 4 Dead 2

Special Infected Synchronization (AI+)
Visar 1–10 av 56 poster
< 1  2  3  4  5  6 >
Uppdatering: 25 aug @ 15:00

Additions
  • Added the `DelaySessionOptions` option to the `settings.txt` file which delays loading the newly added session options from the `sessionoptions.txt` file.
Improvements
  • Some entities that rely on `while` loops will now only run once on round start to improve performance.

Uppdatering: 27 jul @ 10:00

Bug Fixes
  • Fixed a bug where an error would occur if no other add-on activates scripted mode and this add-on attempts to load the `EFL_NO_THINK_FUNCTION` constant variable.

Uppdatering: 4 jul @ 16:00

Bug Fixes
  • Fixed a bug where special infected wouldn't spawn because the `SISync.AllowedSpecials` variable was already set to `true`.

Uppdatering: 4 jul @ 15:00

Bug Fixes
  • Fixed a bug where the add-on wouldn't run in chapters where the `ghostanim` entity would assume the opening cutscene was still playing.
  • Fixed a bug where the variables in the `SessionOptions` table would be modified too early.

Uppdatering: 27 jun @ 17:00

Bug Fixes
  • Fixed a minor bug where typing anything in chat as the client would print a warning to the console if the `PreventSettingsChangeForClients` and `DebugShowBasicInfo` options were set to `true`.

Uppdatering: 25 jun @ 5:30

Bug Fixes
  • Fixed a bug where some campaigns that didn't freeze survivors during cutscenes would still allow special infected to spawn when the `PreventUnfairSpawns` option was set to `true`.

Uppdatering: 19 jun @ 22:00

Additions
  • Added the `EnableSettingsChangeInChat` option to the `settings.txt` file which determines whether settings can be viewed or modified in chat.
  • Added the `PreventSettingsChangeForClients` option to the `settings.txt` file which determines whether other players on the server besides the server host can view or modify settings in chat.

Uppdatering: 17 jun @ 20:00

Changes
  • Settings printed to the console in-game are now sorted alphabetically.

Uppdatering: 10 apr @ 17:00

Additions
  • Settings can now be modified in-game by typing the following in chat:
    !sisync_[name_of_text_file] [name_of_option] [desired_value] [optional_directory]

Uppdatering: 13 feb @ 13:30

Bug Fixes
  • Fixed an error that would occur from attempting to use an option that doesn't exist in the `settings.txt` file if the `OverrideRespawnInterval` option was set to `true`.