Arma 3
Death and Hit reactions
Показані результати 1–10 із 19
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Оновлено: 21 верес. о 10:51
автор: WebKnight

Made so unit dosen't play hit reactions when unit is rested (using bipods or without em)
Added death geometry check. Activates where unit is killed next to a geometry and death animation will make it so unit will clip through it, this setting is trying to prevent that by instead of playing animation just applying more ragdoll force. You can disable that in addon settings.

Оновлено: 3 берез. о 8:08
автор: WebKnight

Completly fixed the uncon sliding issue.

Оновлено: 23 січ. о 7:19
автор: WebKnight

Fixed an error where after playing hit animations and going unconscious you will stuck in unc animation
Fixed some animations so transition to ragdoll will be a lil bit more fluid

Оновлено: 28 листоп. 2024 о 6:59
автор: WebKnight

Added compat for Zombies and Creatures
Added animations blending, means that interpolation between animations is now much much smoother

Оновлено: 6 жовт. 2024 о 12:40
автор: WebKnight

Changed high caliber animations
Added high caliber headshot animations
Changed neck shot animations
Optimised the code

Оновлено: 19 лип. 2024 о 7:43
автор: WebKnight

Fixed compatibility with my Zombies and Creatures

Оновлено: 22 берез. 2024 о 13:20
автор: WebKnight

New directional headshot animations
A lot of animations were replaced with high quality ones
All headshot animations were changed
New high caliber/grenade animations

Оновлено: 18 берез. 2024 о 15:43
автор: WebKnight

Changed some janky torso dying animations to more high quality ones
Fixed interpolation between some dying animations and a ragdoll stance
Completely deleted vanilla hit reactions

Оновлено: 18 берез. 2024 о 15:39
автор: WebKnight

Оновлено: 29 верес. 2023 о 16:55

Deleted unit death mimics, it was creating unnecesary amount of remoteExec calls from time to time, and the effect is not that noticable
Optimised entire code, it now works 4 times faster
Optimised the code to better work in MP environment
Tweaked a few animations, their speed and ragdoll stance
Changed the grenade reaction animations when you stand still