Arma 3
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Death and Hit reactions
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Data Type: Mod
Mod Type: Animation, Mechanics
File Size
Posted
Updated
35.839 MB
23 Jun, 2023 @ 5:24am
21 Sep @ 10:51am
19 Change Notes ( view )

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Death and Hit reactions

Description
Had this idea for a while. Wanted to make game just a little bit cinematic.

Mod must be installed on both client and server

This mod is also serving another purpose: to more or less syncronize ragdoll in MP environment just a little bit when death animations enabled. Because after dying units are playing an animation and only afterwards ragdoll, it allow arma to not syncronize full path of a ragdoll but only the end of it making an interpolation much smoother. It is not perfect, but still.

Mod works with both ACE, PIR, Armour Plate system. Mod do not modify any damage, only adds animations and work with vanilla params. So it will be compatible with every other mod.

Aditional PIR compat patch: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3002800433

So what does this mod contain in its current state?
  • 60 death animations that varies on different conditions (Headshot, neckshots, grenade, crouch, high caliber)
  • 20 hit animations
  • Options to disable certain mechanics

What will be added in a nearest future?
  • Pistol hit animations
  • Prone death animations
  • QOL updates

You can disable death and hit reactions on units via this command:
this setVariable ["WBK_DAH_DisableAnim_Death",1]; - for death animations
this setVariable ["WBK_DAH_DisableAnim_Hit",1]; - for hit reactions


Thats all, hope you'll like it. If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w


Main Credits:
Macser - For awesome ArmaRig for blender!
Bohemia Interactive - For awesome game and platform!
Mixamo and Valve - animation references
My patreons - for support. Huge thanks to you guys! You made this mod possible.
Popular Discussions View All (5)
3
25 Jan @ 3:15pm
using your mod
lesbillephil
2
1
15 Oct, 2024 @ 12:50pm
DAH+PiR+APS Mods Compatibility Fix
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈
1
11 Sep, 2023 @ 6:24pm
Compatibility with DCO Soldier FSM
Georg Ravioli
592 Comments
Vercingetorix 28 Oct @ 1:15pm 
I will have to check, because I don't use ace. Maybe some sort of conflict with something else
WebKnight  [author] 28 Oct @ 1:05pm 
@Vercingetorix but they do take damage, its either your ace settings, or a mod conflict you having. This mod ONLY plays the animations, and do not modify anything that is tied to damage.
Vercingetorix 28 Oct @ 12:03pm 
Can you fix how the AI doesnt take damage when the animation is playing?
WebKnight  [author] 9 Oct @ 8:46am 
should be
IceBlue 9 Oct @ 6:52am 
Hi! Is it compatible with Dynamic Ragdoll Animations?
WebKnight  [author] 6 Oct @ 3:23pm 
@[EC] HAWK mod is fully signed, we tested it on our dedi and it works fine, i can force update it again and you can check if that will help
[EC] HAWK 5 Oct @ 5:51pm 
all checked few times on 2 servers and still the same key problem
Corswain 2 Oct @ 1:23am 
Amazing mod! This is a must have now in my modlists
Inferno | M.D.F 29 Sep @ 1:03pm 
animations are freezing in mp for this mod when units go prone
HBAOplus 26 Sep @ 12:58am 
@ЧУЖОЙ
you may found old version in the buttom of this page
https://catalogue.smods.ru/archives/186643