Arma 3
Death and Hit reactions
กำลังแสดง 1-10 จาก 19 รายการ
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อัปเดต: 21 ก.ย. @ 10: 51am

Made so unit dosen't play hit reactions when unit is rested (using bipods or without em)
Added death geometry check. Activates where unit is killed next to a geometry and death animation will make it so unit will clip through it, this setting is trying to prevent that by instead of playing animation just applying more ragdoll force. You can disable that in addon settings.

อัปเดต: 3 มี.ค. @ 8: 08am

Completly fixed the uncon sliding issue.

อัปเดต: 23 ม.ค. @ 7: 19am

Fixed an error where after playing hit animations and going unconscious you will stuck in unc animation
Fixed some animations so transition to ragdoll will be a lil bit more fluid

อัปเดต: 28 พ.ย. 2024 @ 6: 59am

Added compat for Zombies and Creatures
Added animations blending, means that interpolation between animations is now much much smoother

อัปเดต: 6 ต.ค. 2024 @ 12: 40pm

Changed high caliber animations
Added high caliber headshot animations
Changed neck shot animations
Optimised the code

อัปเดต: 19 ก.ค. 2024 @ 7: 43am

Fixed compatibility with my Zombies and Creatures

อัปเดต: 22 มี.ค. 2024 @ 1: 20pm

New directional headshot animations
A lot of animations were replaced with high quality ones
All headshot animations were changed
New high caliber/grenade animations

อัปเดต: 18 มี.ค. 2024 @ 3: 43pm

Changed some janky torso dying animations to more high quality ones
Fixed interpolation between some dying animations and a ragdoll stance
Completely deleted vanilla hit reactions

อัปเดต: 18 มี.ค. 2024 @ 3: 39pm

อัปเดต: 29 ก.ย. 2023 @ 4: 55pm

Deleted unit death mimics, it was creating unnecesary amount of remoteExec calls from time to time, and the effect is not that noticable
Optimised entire code, it now works 4 times faster
Optimised the code to better work in MP environment
Tweaked a few animations, their speed and ragdoll stance
Changed the grenade reaction animations when you stand still