Arma 3
Death and Hit reactions
589 Comments
WebKnight  [author] 19 hours ago 
should be
IceBlue 21 hours ago 
Hi! Is it compatible with Dynamic Ragdoll Animations?
WebKnight  [author] 6 Oct @ 3:23pm 
@[EC] HAWK mod is fully signed, we tested it on our dedi and it works fine, i can force update it again and you can check if that will help
[EC] HAWK 5 Oct @ 5:51pm 
all checked few times on 2 servers and still the same key problem
Corswain 2 Oct @ 1:23am 
Amazing mod! This is a must have now in my modlists
Inferno | M.D.F 29 Sep @ 1:03pm 
animations are freezing in mp for this mod when units go prone
HBAOplus 26 Sep @ 12:58am 
@ЧУЖОЙ
you may found old version in the buttom of this page
https://catalogue.smods.ru/archives/186643
WebKnight  [author] 25 Sep @ 8:52pm 
@[EC] HAWK you sure you updated the mod on the server?
[EC] HAWK 25 Sep @ 5:50pm 
Still after last update key seems to be invalid - i refresh mod and keys on server and on clients - still get message wbk_dah_anims.pbo are not signed by a key accepted by this server, even after i copy key from server to client still the same (problem was started after last update not beacouse server was not updated with this actual one.
[EC] HAWK 24 Sep @ 10:31am 
so come to my server :) it is updated very offen
ЧУЖОЙ 22 Sep @ 4:54pm 
is there a way to download previous version of the mod ? Server that I'm playing on will not update for a long time . Thank you
WebKnight  [author] 22 Sep @ 11:10am 
@[EC] HAWK mod was just updated, try to update it on the server
[EC] HAWK 22 Sep @ 10:05am 
something is wrong with server key on MP clients can't connect to server due to wrong key on their or server side
治水的大宇啊 21 Sep @ 10:44pm 
is able to change stance when the hit reaction happen?
治水的大宇啊 21 Sep @ 6:23am 
do there are any way to move when hit?
SempeR 3 Sep @ 3:25pm 
have a bug, maybe? When the bodies after last hit just bounce up, it's possible to fix this?
LEE O C 2 Sep @ 11:07pm 
i think this mod causes u to sometimes get stuck in a 'death loop'. sometimes u die but cant press Esc or team switch. me and a friend same promblem
Stormy 1 Sep @ 1:30am 
Having an issue where if you get hit while a weapon is deployed you get stuck and can't undeploy the weapon. Is this a known issue ? Any workaround for it ?
Average Phoenician Enjoyer 5 Aug @ 3:27am 
@manquants05 It worked vanilla. It was just some initial hastiness on my end. My current Ultimate games run this + Isky's ragdoll and there's no issue.
manquants05 4 Aug @ 4:35pm 
@Average Phoenician Enjoyer it work vanilla or u change some things for anti ultimate ? tyty
Average Phoenician Enjoyer 25 Jul @ 1:52pm 
@WebKnight Yeah, I think I worked out the issue on my end. It seems what would happen is I would shoot a unit, he would play a death animation, and then after a little while he would go back into incap state like he was meant to. I think there was just some delay between the animation playing and then the unit transitting into what Antistasi wanted him to transit into. All is well.
WebKnight  [author] 25 Jul @ 12:55pm 
@Average Phoenician Enjoyer this mod cannot break anything, it only plays dying and hit animations, nothing else
Average Phoenician Enjoyer 25 Jul @ 9:57am 
I was actually wonder, how is it possible to run it with Antistasi? I tried using it with Antistasi ultimate and it seems like it would break the casualty system with the injured but still living enemy troops still on the ground.

Unsure if you had run into that or if it's some Ultimate specific issue or if I'm missing something?
MetalMilitia 22 Jul @ 10:59pm 
@Webknight Got it sorted ;) -- Theres literally no "exile" places that run the mod heh, so it took some tweaking -- would you have any problem with packing it into our server modpack w/ full credit? Basically we have a hybrid of exile/antistasi that kinda leads to a lot of RNG/world events/roaming/convoys etc
WebKnight  [author] 12 Jul @ 4:10pm 
@MetalMilitia :/
MetalMilitia 12 Jul @ 2:27pm 
Runnin an exile/hybrid place -- but has anyone else gotten more stuttering since the big arma patch? I was (i think) one of the only ones using for that specific mod, but it also seems to stutter a bit an antistasi -- just seeing if anyone else has had anything different

Love the mod, but I think it's causing some performance issues (and we didn't change ai counts or levels for years)
Inferno | M.D.F 6 Jul @ 11:23am 
why do the AI spring into the air
thegamecracks 6 Jul @ 10:58am 
Thought I'd let you know that we've been using this mod on our server since April of 2024, and this has an incredibly satisfying mod to play with. Thank you for all the work you've done! <3
baba ⁧⁧yaga 26 Jun @ 12:01pm 
Do you think you can add stuff like the helmet being removed if you get shot in the head and stuff like that?
Magiel 18 Jun @ 1:07pm 
It seems this mod is throwing weapons into the air of existing dead soldiers. Looks to be repeating once you get close to a body again. Also happens if you look at them with binos.
Ali 6 Jun @ 5:38am 
Is this mod compitable with wbk simple blood mod ? Thanks great eat mod btw
Xen 25 May @ 1:18pm 
hey @webknight ! love the mod and wanted to ask how you got the death animations to work? before this, i wasn't even sure it was possible to play animations on a dead unit
ВорошилоВ 14 May @ 5:42am 
We want to add your mod to Armstalker mod
ВорошилоВ 14 May @ 5:41am 
@WebKnight
ВорошилоВ 14 May @ 5:41am 
Greetings, can you use your mod to add it to another mod?
Engicop 20 Apr @ 6:19am 
One of the Arma 3's essential mods.
lesbillephil 8 Apr @ 11:51am 
Hello,
Thank you for your fantastic work.
I have a suggestion: when an AI or player character is shot with their pistol in hand, that pistol ends up in the holster. Could you make the pistol stay on the ground?
WebKnight  [author] 2 Apr @ 10:29pm 
@leminh060908 bro just get into addon setings it is really that simple
leminh060908 2 Apr @ 4:13pm 
hey can you make a version that only affects enemy ai and not the players? please
Xenoscout 27 Mar @ 1:36am 
Me: Shoots Viper Operative with my pistol
Him: Falls to his knees and starts holding his stomach in pain
Me: Feels bad
10/10 This really happened
WebKnight  [author] 3 Mar @ 3:01pm 
@Cryptic i have a patreon, although it is not neccesary to sub to it, just play with a mod and enjoy
https://www.patreon.com/webknightsworkshop
Cryptic 3 Mar @ 2:23pm 
Thank you so much dude! You should really set up a way for us to support you other than just playing the mod and giving you steam points
WebKnight  [author] 3 Mar @ 1:56pm 
@_mickey_ just read the comments down below
_mickey_ 3 Mar @ 1:36pm 
@WebKnight ok, i understand you don't have this problem. What does it "completely fixed the uncon sliding issue" mean? could you explain?
WebKnight  [author] 3 Mar @ 1:11pm 
@_mickey_ no i dont have it
_mickey_ 3 Mar @ 11:25am 
I have such issue - https://ibb.co/M57kfCL9 when units in ACE3 uncon.

Nobody else sees anything like this?
_mickey_ 3 Mar @ 11:16am 
I'm seeing another issue where after an unconscious ACE3 the dead body curls up.

When I showed this to the ACE3 team they said they don't have this issue. Maybe your mod is affecting things the same way? Have you seen anything like this in yours?
_mickey_ 3 Mar @ 11:11am 
@WebKnight

what sliding are you talking about? Is it when the unconscious body slowly slid along the ground? Yeah, I've seen that using ACE3
WebKnight  [author] 3 Mar @ 8:10am 
All right, i completely fixed the uncon sliding issue.
I tested it in both SP/MP with vanilla uncon system, DRO uncon, PIR and ACE. Everything should work just fine now.
Have fun!
Robin 23 Feb @ 5:55am 
For some reason, none of the animations happen at all. Are there any known mod conflicts?